five bucks
Knight at Arms
Lots of fixes and improvements here, and very glad that keep battles are finally in. Nice work!
I understand that it's beta, but 6 min before you post there were no beta in the drop menu, no green "update" button and no patch notes. ?This is the beta branch, its in the drop down list. I'm downloading as we speak.
Good job mexxico and @Blood Gryphon !Kingdoms and Diplomacy
- Peace and War declarations will now show the reasoning behind them in the kingdom decision screen.
- Enemy factions can now send peace offers to the player’s faction. The player can see these offers on the right part of the screen via notifications. If the player is the leader of the faction they can accept or decline these offers. If the player is a vassal then the offer is considered through the voting feature.
Fixed a bug that caused the player's fiancé(e) to marry someone else a few days after they had agreed to marry the player.
Hmmm, interesting.
- Fixed an issue that caused troops to not use ladders in certain situations.
lets go 6 month back and do same mistakes
- Heavy Menavlion deals less damage but can crush through.
anyone tried sieges yet to see how much they improved?Fixed an issue that caused troops to not use ladders in certain situations.
my 2 first sieges i almost cried seeing A.I using all laders, but after some more tests, it looks like depending on the map they will struggle to climb the laddersanyone tried sieges yet to see how much they improved?
Hey, at least I can show you how it'll look ?
is this seige towers too or just ladders?my 2 first sieges i almost cried seeing A.I using all laders, but after some more tests, it looks like depending on the map they will struggle to climb the ladders
lets go 6 month back and do same mistakes
Multiplayer
- Menavlion Changes:.
- Heavy Menavlion deals less damage but can crush through.
I wonder what's taking them so long with it. Doesn't seem like a complicated fix (some mod made it work over a half year ago IIRC) and the "testing issues related to death" that they mentioned previously (also over a half year ago) seems just like a bad excuse.Unless I missed it, still no death in battles for AI vs AI simulation and is only enabled in player battles.
So the wait for 1.6.2 begins ?