I am a strict adherent of the atmosphere of maximum realism of the game. It is transmitted primarily due to the variety/unlimited choice of tactical possibilities, the set of which for a particular player depends only on the current level of development of his playing skills. Based on this, the Rambo tactics, used to achieve victory, in principle, should have the right to life. And the abuse of this tactic for other purposes, as well as the other unreasonable tactics, should be punished by a kick from teammates.
Today, the choice of this tactic by individual players is a reasonable response to the existing flaws in the captains regime:
- very low efficiency of the response of the AI of the cavalry to control its squad;
- the weakness of the AI of archers who shoot themselves and do not adequately choose the priority of the target;
- the weakness of the AI of the spearmen, who do not react well to the approach of cavalry (choice of weapons, use of the peak in anti-cavalry mode) and the inefficiency of their formations.
Solving these initial problems will not only greatly reduce the wisdom of choosing Rambo tactics, but will also increase the appeal of Captains Mode by further increasing the realism of the gameplay.
Limiting tactical capabilities by any conventions, whether it be binding a squad to its captain, reducing the number of captains' lives, etc. i think it's the stupidest mistake. Ultimately, this will lead to the death of the game due to the loss of its realism - its main competitive advantage.
I hope
@Callum and others guys from the TW team understand this well and choose the right direction for her evolutionary development.