It is not possible to play fullstack vs fullnoobs... Because of the cue mechanics you noobs have asked for.in short, fullstack rolling over solos increase the game's popularity but we have no idea why mp is dying
It is not possible to play fullstack vs fullnoobs... Because of the cue mechanics you noobs have asked for.in short, fullstack rolling over solos increase the game's popularity but we have no idea why mp is dying
If only some form of Captains League existed... Hmmmmm. I guess we may never know. Honestly if the playerbase was big enough this wouldnt even be an issue due to the way the queue works by trying to match groups vs other groups and then after a certain time passes the search range gets broadened. If there really were enough solo players in queue you wouldn't ever see 6 stacks, but apparently there aren't enough solo queue players to make this happen. Though im not sure why anyone would ever want to play unorganized captain in the first place, but to each his own.Most clans that I know actually prefer doing full 6v6s but we are currently in a lull of activity pending some much needed fixes so you arent going to find many full organized matches until the new MP updates come out. Until then I suggest you grab a group of friends to play with or try to convince your random teammates to work with you, and if they aren't toxic people like some people that i know of in this thread who refuse to coordinate with their teammates and who won't be named, then you have a solid chance of competing against a more organized group. Like it or not captain is a team game and no matter what level of play you participate in the team with better teamwork is going to win, even if that is 6 random people who just agree to work together instead of doing their own thing split up across the map.For the benefit of both sides of the dispute) it would be nice to introduce something like a league into the Captain Mode. But, of course, this is only possible following an increase in the gaming community.
Joke attempt at dismissing his point as flaming because you know he's right and your mode deserves to dieAll I hear you say is "blahblah blah, look at me blah blah", nice try trying to get me triggered though!
They didn't abandoned custom servers, Callum said that once beta is close to becoming the full game , they'll releases custom servers to usThe easy solution to all these problems would be custom servers. Taleworlds alone knows thy they chose to abandon these.
Yes. Might come with the definite edition in 2046.They didn't abandoned custom servers, Callum said that once beta is close to becoming the full game , they'll releases custom servers to us
Nahh that's too soonYes. Might come with the definite edition in 2046.
There are a ton of posts about this already. This is not one of those long-winded we want a million new things implemented type of posts. I just want the one thing that would actually make Captain Mode a lot more enjoyable for 90% of the playerbase and that is not allowing people to join it as a clan, against a team of players that are randomly assembled from the pool. We either need to end it being a possibility at all, and save grouping as a clan for the Clan Matches tab that already exists, or create a separate queue for players who like to join as a group where they HAVE to be matched with another group before random players are assigned to each team. This is one of the simplest things that could possibly be implemented, and it would do wonders for the online community if experienced players are not allowed to gang up on inexperienced people who have just purchased the game, making their experience entirely unenjoyable.
How about making these game modes in the server lists as well? That way players can see how many players are playing it? But in this way, the player count would need to be higher, say 20-30 players, maybe?I understand the frustration with solo queuing and getting matched against full premades, it is never fun in any game.
The way the system currently works is; first it will try to match premades against other premades. After some time, the system will start to lower the requirements to create matches. The issue right now is that the player base simply isn't big enough for this type of matchmaking system to work effectively, meaning premades and solo players are being matched together.
We've added a suggestion from another thread to our feedback report for a separate solo queue for Skirmish and Captain modes, and we will include this thread as part of that discussion.
Captain with 30 players would literally melt the serversHow about making these game modes in the server lists as well? That way players can see how many players are playing it? But in this way, the player count would need to be higher, say 20-30 players, maybe?
So maybe it's time to finally step up the process of promoting this wonderful game. At least MP is already a completely finished and high-quality product. Based on this, it is completely incomprehensible to me why you put so little effort into promoting Bannerlord. After all, it would seem that this is an absolutely obvious and long-awaited step of the developer/publisher at this stage.The issue right now is that the player base simply isn't big
omg, how many accounts in this the forum do you have? One to be toxic, one to be funny and one to be the "intelligent" one? Do you also talk to yourself with the different accounts to win arguments? You are bringing narcissism to a new level. And you're muted, again.Joke attempt at dismissing his point as flaming because you know he's right and your mode deserves to die
You should delete your account tbh
Which means moderators are on it, so you don't have to get after him. Let us deal with that, and keep yourself on track.And you're muted, again.
This is becoming a common feature in other games with skill-based matchmaking. If the small player base ends up being a problem for a separate solo queue, consider a combined solo & pair queue. The goal is to separate the premades from the solo queuers, but it's the (near) full team premades that are the biggest concern. If BL is at all like other games, then a lot of people play it with one or two friends at a time, so enabling that while protecting it from doom stacking would work out, IMO.We've added a suggestion from another thread to our feedback report for a separate solo queue for Skirmish and Captain modes, and we will include this thread as part of that discussion.
Man's got jokes.At least MP is already a completely finished and high-quality product.
The truth. How many times in season 2 of the league this year did we experienced hour-to-day long waits when 3-4 league matches (36-48 players) overlapped their play times?Captain with 30 players would literally melt the servers
DM is essentially the second best team in the world at skirmish so why would it be surprising they won? How many competitions has DM played in together at this point, 20+? 30+? How many hours of Warband does Arni have? Of the 8 teams that made the captain league playoffs only 2 (SkBR and KoV) had played in Captain League Season 1 and nobody on the KoV roster for Season 2 was a starter on the Season 1 team. 4 out of the 22 teams had played in Captain League before. I'm assuming the guys that made up APE had played in various skirmish tournies before, as did XYZ. This was likely the first tournament/competition ever for 15 of the teams that made up the league. Established squads like SkBR and BTL had played in maybe 5 or 6 total events heading into Season 2 of the league, and 3-4 of those were like 4 team single day invites with test/balance rules like you have to play 2 archers every round so not useful at all. Both of those teams lost some of their best players before or during the regular season as well.Bruh DM and APE literally played it like it was singleplayer going off solo to kill bots when they could, and they beat all your silly captain teams.
Skirm, at least Beast, obv has unit caps so 2 cav max, but DM brought in more cav players and rotated out guys like Pop since archer mains didn't really do anything. Idk why Pacemaker bothers to offer an opinion on anything either because he didn't play. There were maybe 3-4 players across the 19 other "captain" teams that were "captain cav mains" prior to the season."APE and DM did well cause everyone could play cav" you realise Skirmish teams right now comprise of 2-3 cav max, that rotate in and out. The rest were infantry and archer players who were far better than even your "captain cav main" players.
Like I said the vast majority of the teams in the field were first time sides but unlike DM and APE most had never played in any competitions whatsoever, these were their first competitive matches. DM has probably played 20+ events. Most of the APE guys I assume had played NAAB and the other small events before. And again them playing not playing "captain" didn't mean anything other than they could not play infantry or archers because it meant they would lose. The skill ceiling on cav in captain is incredibly low so that immediately just became the meta when they started playing full rambo all the time or building the whole team composition around rambo play, invisible walls and exploiting the lack of a "change weapons" button for your troops like WB has. No class limits and because captain doesn't have a built-in eco like skirm allowed these things to happen. In the future captain will hopefully have class limits for organized play."Lost to CrCC which was one of the newest and worst organized teams" just like DM and APE were? They literally had no clue of the "captain" meta and still came 1st and 2nd by just playing it like they play skirmish. This isn't the only time either, KW entered a team in the captain league 1, wasn't even their best players either IIRC and they still came 2nd or something, and that was when it was literally shock inf smash, could be mistaken.
"unwritten code of honour" nah, you cannot use that as an arguement. Imagine if Skirmish tournaments relied on an "unwritten code of honour" for class limits, it just won't work. If a team wants to win it wants to use the best strategy for it.
In any case the point is captain just can't be competitive until the AI actually fights as good as players does, and you can exercise precise control over everything they do.
Literally only one dedicated skirmish cav player on APE. If you think Crusader/Jewkbox Cav is a good cav this really says something about your players ?APE and DM were successful because everyone on their teams could cav