Development Update #8: Crafting Orders and Party Stances

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In this development update video, we take a look at some of the updates and changes to the game in e1.5.10 and e1.6.0. As always, a text version can be found below!



INTRO
Greetings warriors of Calradia!

With e1.6.0 available in beta and e1.5.10 on its way to live soon, we thought it’d be a good time to share another development update to discuss the latest changes to the game. So, here we are, Development Update #8... let’s do it!

CAMPAIGN INTRO (e1.5.10)
First up, we have a new campaign intro video that helps to bring you up to speed with the recent history of Calradia and establish the setting as you set forth on your adventure.

You’ll need to start a new campaign if you would like to experience the video in all its glory, or, if you are too invested in your current playthrough, you can watch it here on our YouTube channel instead!

DIFFICULTY PRESETS (e1.5.10)
If you do decide to start a new playthrough, make sure to check out the new campaign difficulty presets which provide you with some helpful suggestions for the game’s difficulty settings. Newer players may want to consider starting out with the Freebooter or Warrior settings, which represent Easy and Normal respectively, while more experienced players may wish to opt for the more difficult Bannerlord preset. These presets are accompanied by a number of additions and changes to the difficulty options that allow you to further tailor the game’s difficulty to your liking.

IRONMAN MODE (e1.6.0)
For those of you that are a little more adventurous and prefer to play the game on the latest beta branch, you can increase the game difficulty for your next playthrough even further in e1.6.0 by activating the new Iron Man mode that restricts your campaign to a single save file.

SAVE FILE CHARACTER (e1.5.10)
A new player character visual was added to the save/load screen that helps to remove some of the burden from your memory when it comes to recalling characters from your save files, especially if you have multiple ongoing playthroughs. However, please note that you will need to load and save any existing save files for this update to take effect.

LEARNING RATES (e1.5.10)
Next up, we have a fairly significant change to the character progression system. This change removes the character level effect when calculating the learning rate, meaning that increasing your character level will no longer affect learning rates, giving you much more freedom and control when it comes to developing your character.

36 NEW SCENES (e1.5.10)
A whopping 36 new settlement scenes have been added to the game, with 23 villages, 3 castles, and 10 towns available for you to explore and conquer.

Unfortunately, there are a few too many to showcase in this video, but you can find more info on the scenes in the e1.5.10 patch notes, which you can access from the link in the video description below.

VILLAGE PRODUCTION ICONS (e1.6.0)
Locating raw materials is now much easier in e1.6.0 with the addition of production icons to village nameplates. The icons can be seen at any distance meaning that you can find whatever resource you are looking for directly and conveniently on the campaign map.

SIGN-ON BONUS (e1.5.10)
Taking an oath of fealty was made more rewarding in e1.5.10 with the introduction of a welcome gift from your new liege. You can expect to receive special gear and elite units upon bending the knee and joining each faction for the first time.

KINGDOM WARS TAB (e1.5.10)
Just before you put those shiny new elite troops and gear to the test, you might want to check out the updates to the Kingdom Diplomacy war tab for a more detailed overview of the wars you are currently engaged in.

Alongside the additions and changes to the kingdom comparison bars, a new tab has been added that allows you to see recent events from a selected conflict, giving you a better idea of how each war is progressing.

PARTY STANCES (e1.5.10)
After checking out the Kingdom Wars tab, you may wish to consider making use of the new party stance system that allows you to assign a general stance to subordinate parties to influence their behaviour on the campaign map. These stances are: defensive, aggressive, and neutral. With defensive, parties will refrain from initiating hostile actions towards enemy settlements and will tend to focus more on patrolling and seeing off any threats within their own territory. With aggressive, parties will be much more inclined to seek out confrontation and take the war to the enemy. And with neutral, parties will be left uninfluenced while making these decisions.

WAGE LIMITS (e1.5.10)
Another e1.5.10 update that gives you much greater control over your clan parties is the addition of wage limits. This allows you to limit the wages of all of your clan parties and garrisons to prevent them from over recruiting and maintaining too many troops.

ABDICATE THRONE (e1.5.10)
If overseeing a kingdom isn’t really aligning with your current goals, you can use the new Abdicate Leadership button on the Kingdom screen to trigger a leadership election, freeing you up to explore other avenues, like becoming a simple blacksmith perhaps...

CRAFTING ORDERS (e1.6.0)
Over in e1.6.0, the crafting system has been greatly expanded with the addition of Crafting Orders. Notables and nobles will now post-production orders for different weapons in the Orders window of the Smithy, and it is left to you to create a design to satisfy their requirements. You’ll be rewarded with crafting experience, research points for unlocking new weapon parts, relations, and gold for successfully completing a contract, with additional bonuses and penalties being applied for exceeding expectations or under-delivering.

This update is accompanied by a number of useful UI updates to the crafting screen, such as being able to see the smithing skill value of your companions, an indicator for newly unlocked pieces, and the ability to hide locked items.

FACIAL EXPRESSIONS (e1.5.10)
A number of new facial expressions have been added as the default idle animations for NPCs based on their traits and relations with you. From now on you should expect to be met with warm smiles from friends, indifference from strangers, and utter contempt from enemies.

3 NEW BATTLE CROWNS (e1.6.0)
We all know that one of the most important parts of the game is how your character looks, which is why three new battle crowns have been added in e1.6.0 for you to strike fear and awe into the hearts of your enemies through your sheer gloriousness… or at the very least it lets them know that you are worth taking alive!

CUSTOM BATTLE TROOPS (e1.6.0)
And finally, Custom Battle was updated in e1.6.0 with the option to select individual troop types to spawn in each formation, allowing you further customise each battle to your liking.

OUTRO
And that’s about it for Development Update #8!

Please let us know what you think of the updates in the comment section below, and remember that you can always head on over to our forums if you need any assistance or if you want to leave more detailed feedback. A link can be found in the description below.

Thanks for watching and we hope to see you again next time!
 
[...] But my point here is - 'who knows?'. Maybe it is a part of a larger concept, isn't it? Will, they further put it in the center of something bigger or it is just a small ornament without a larger purpose?... Therefore, I agree with some notables who claim it would be nice to get the roadmap communication more frequently. There is a long-term plan available, right? TW, right? :wink:
I reply with your own boomerang turned meme. :lol:

2aP9K.jpg
 
It's just patch notes for the last two patches for people who don't read patch notes.
Dev blogs should contain new info on upcoming features, like: "the regional battle maps are 69% done and we'll release some of them in the next patch in August" or "the keep battles we promised in December are coming along nicely and we managed to fix the bots hitting the walls all the time, now we must fix the AI pathfinding so they don't get in each other's way".
Patch videos on the other hand is what youtubers do for their illiterate followers, and they already covered these two patches.
Amen, it doesn't take a lot of time to learn everything there is to know via patch notes and a few forum posts, so when the devs post I'd like to hear some progress on the features that will tangibly effect the game e.g. siege AI, hit boxes, armour balancing, dynamic battle maps.
 
Hello, dear developers! Please answer the question that has been tormenting me for 10 years now...
Your series of games "Mount & Blade" found an echo in my heart from an early age. I played for hours and days in Warband and I liked it, I was happy with the mechanics you developed. And so, many years later, I purchased the entire collection of your games, except for one - "Mount & Blade II: Bannerlord". And I'll tell you why. As a child, I was not particularly interested in whether there was a translation into my native language in a particular game, I just played using non-legal Russifiers, because I had no other choice. And now I asked myself the question: Why don't I have the right to play the game in my native language, one of the most extensive languages in the world - Russian language?? Indeed, in Russia, your game has gathered around itself one of the most extensive community that loves your game with all its heart. Did your hearts respond to this with a policy that ignores our existence? Why was Russian not added to any of your games, which is spoken by 350 million people in the world? Why are there 10 translations in your projects into various languages of the world, but the Russian language is not included in them?
 
Not everyone stays as up to date and informed as others, and if you check the comments on the video you can see quite a few examples of that!
fan service for the people who don't care enough to read patch notes that's CLARSEEEE

update on when the game might be fixed? WHO WANTS IT WHO NEEDS IT
 
Hello, dear developers! Please answer the question that has been tormenting me for 10 years now...
Your series of games "Mount & Blade" found an echo in my heart from an early age. I played for hours and days in Warband and I liked it, I was happy with the mechanics you developed. And so, many years later, I purchased the entire collection of your games, except for one - "Mount & Blade II: Bannerlord". And I'll tell you why. As a child, I was not particularly interested in whether there was a translation into my native language in a particular game, I just played using non-legal Russifiers, because I had no other choice. And now I asked myself the question: Why don't I have the right to play the game in my native language, one of the most extensive languages in the world - Russian language?? Indeed, in Russia, your game has gathered around itself one of the most extensive community that loves your game with all its heart. Did your hearts respond to this with a policy that ignores our existence? Why was Russian not added to any of your games, which is spoken by 350 million people in the world? Why are there 10 translations in your projects into various languages of the world, but the Russian language is not included in them?
I do have to agree with this, as I look at Youtube channels, besides English, I believe I see Russian more channels than any other language. But this goes to TW watching Youtube and it's not wasting time but understanding your customers. Since people on Youtube are promoting your product and their are so many playing it a translation to Russian would be a big step to people buying them game. I see tons of Developers going into stream that are from other games, promoting their product, answering questions but TW not so much. A few times I have seen a dev come into mine or ItialianSparticus's stream but not paying attention to streaming to find out what your game is doing or answer questions is a major miss on their part. It is a great chance for PR for your game and costs nothing but a bit of your time. As this goes back to his post if you see a lot of Russian streamers then adding that language is a big plus and shows people you watch out for the community and adapt.
The best PR is free PR.
 
You guys are all waiting for custom servers. Please explain what is good about them. As for me, they will only split the already small player base into separate servers.
 
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