I believe bannerlord's multiplayer needs to move away from the rpg elements of singleplayer
specifically the differing skills and abilities of different classes
i really enjoy the inclusion of the universal ability to use every weapon (using bows as infantry (which wasn't possible in warband)) and being able to mount every horse (also not possible in warband)
but, i think we should take that concept even further by removing the penalty on using bows or cavalry if your an infantry class ( or a archer class using a mount, cavalry class using bows, and archer + cavalry class having less foot speed then their armor/equipment weight would justify therefore a penalty on foot combat)
an infantry class trying to use a bow will not be able to shoot as accurately as an archer class, or be able to ride a horse at the same speed as an cavalry class
these penalties restrict players to playing their specific role on the battlefield instead of adapting
players should be able to ride horses just as quickly as cavalry class and shoot just as accurately as an archer class
this will help the infantry class as well as every other class adapt to different situations that require the use of different equipment/mounts
i believe that enabling characters to compete equally in archery and cavalry will encourage the use of different tactics and allow players to be able to survive in different situations
by allowing every class to equally use all equipment, players can now survive in situations that would otherwise been impossible
I believe the concept of players having a chance at winning in every situation is what makes the mount and blade series great
guaranteed deaths are a frustrating part of gaming, knowing that you cannot do anything to prevent your death leads to a poor gaming experience
i believe this is what players felt when they negatively responded to the game mechanic of "crush-through"
being unable to fight back in a situation where a "crush-through" will kill you no matter how good you are at blocking is frustrating and i think that is why players universally fought against the implementation of this mechanic in bannerlord
following that philosophy we should also remove other guaranteed deaths
one of those is couched lancing,
i believe that blocking couched lancing should be easier to do by chambering
if the chamber mechanic is too broken to use then you should be able to block the couched lance normally like other strikes
horse bump into an unblock-able strike should also be removed
knocking down opponents while going full speed on a horse is fine but please enable blocking while getting up earlier
the horse bumps are a lot better then in warband where players were more adept at consistently performing the horse bump unblock-able slash combo
horses have too much hp
your weight when mounting a horse should affect it's speed, so a heavily armored player shouldn't be as fast on a horse as a lightly armored player
a critical high damage strike should flinch a horse which interrupts the rider's attack (similar to if the rider was struck) so that cavalry cannot just tank through enemy strikes
the mechanic in singleplayer where players could dismount other cavalry from their mounts by doing significant damage to the rider should be introduced to multiplayer
i believe arrows do too much damage to heavily armored opponents
heavy infantry in bannerlord feels alot less effective in warband because of the new penalty to speed while holding a shield
this speed penalty would not be as noticeable if not for archers being able to out maneuver shield bearing infantry(although fighting infantry and archers at the same time is impossible with the new shield penalty bc infantry without shields will outmaneuver you if you do not drop your shield exposing you to archers so therefore the only way for infantry to be viable again is to remove the new speed penalty on shield users and revert to the warband's shield mechanics making it viable for a lightly armored shield bearing soldier to be able to fight both archers and infantry (and cavalry too if you had spear) all at once)
to counteract this i believe that quivers, or other ranged item's holsters should carry a speed penalty greater then that of shields, preventing archers/skirmishers from out maneuvering them, it is IMPORTANT that these ranged items can be dropped at any time to negate the speed penalty so that when an archer has dropped his quiver he can fight with the same foot speed as any other character with the same armor/equipment weight
there should be no speed penalty that is inherent in any class by default, only the speed penalty on the quivers or other equipment/armor they have
all characters should have the same speed if they have the same weight
i do not think that players who choose cavalry or archer class should not have the ability to fight effectively on foot
please add back the ability to wield bastard swords 1 handed without a shield again
you should not be able to be kicked if you are back peddling, kicks are something you have to walk into, not an attack you can charge and kick someone even if they are back peddling backwards
please drop all weapons when you die(not just weapons equipped), it is helpful to be able to loot every weapon a player might have, like when you run up to an archer and they put their bow away to melee so when you kill them their bow isn't dropped
please remove the speed delay in attacking the same direction twice,
this mechanic is useless bc players just hit the block button immediately after attacking negating this speed delay for same direction attacking
this mechanic just adds a pointless button press after each attack taking away from the simplicity of the game and defeating the purpose of having the mechanic to stop players from being able to spam a single direction attack
I understand that having the class system with inherent weakness in each class is supposed to encourage players to play only that role, but i believe that players will naturally differ in their playing styles and that there isn't a need to punish other classes from playing outside their role and being able to survive more situations
if there is a situation where players will tend to go towards a "meta" such as archer class who then mounts a horse(assuming that this play-style isn't fun for the majority of players), then that specific class's equipment needs to be balanced, rather then inherent abilities of the player such as running speed (like having arrows do less damage to heavy armor)
i believe that given the correct balance, there will be a good variety of play-styles without the need of restricting debuffs in the abilities of respective classes
please include battle mode or a "one life mode" in matchmaking
battle mode's worst part was waiting for a new round once you have died, with matchmaking instead of waiting for a new round you can just go back into matchmaking and find a new battle alot more quickly,
i think battle mode should be designed with 1 round so it could be easily integrated with the matchmaking system (people would constantly quit the game if they died instead of waiting so it wouldn't make sense to make multiple rounds if the teams were going to be constantly uneven/ or if they would be uneven due to gold/resource deficiency if you would try to fill up the empty teams with new players between rounds)
with 1 round you wouldn't have the problem of snowballing either (one team getting massive resource advantage and making winning unrealistic for the other team)
another problem of battle mode was when the last couple of people were off in the corner of the map hiding or running away (like with cavalry)
we can solve this by having a decreasing map size like they do in fortnite
instead of having the map decrease in size around a randomly generated point like in fortnite i think that the map should decrease in size around the highest density of players point,
so for example between 2 similar sized armies the highest average density point would be in-between them (in the middle), so the map would decrease slowly in size towards the highest density point to force combat between the two armies
this way players are encouraged not to camp alone, hide, or run away because they have keep within the decreasing map size by following the highest density point where the most other players therefore making battles take less time and be more engaging for the majority of players
also consider speed up the decreasing map size based on the disproportion between the two armies,
so if one army is annihilated and only a small amount of people are left on the other team the map size would decrease in size at a quicker rate
please consider removing the player height option,
the differences in size affects the range of kicks and melee strikes, bc i dislike playing as a large character and having my viewing angle tilted to look at shorter opponents
having other players out range me and out kick me is frustrating
i believe this variable in character height leads to ghost hitting, where players weapons do not touch you but you still die, i notice as a short character fighting other short characters the weapons sometimes do not visibly hit my character but i will still die from the weird hit boxes due to 2 short characters fighting one another
i believe more rewarding combat starts with equality in combat effectiveness
please allow spears to damage/rear cavalry while holding the attack button (which holds the spear up) i do not think that a horse should be able to run through a spear even if the attack hasn't been released yet or is slow or not timed right,
the spear is a pointy object, and if it is held in front of you in any attack a horse should not be able to run through it
i think that you could assign the bracing mechanic to a spear when the attack button is held so that if a horse runs into your spear it will rear/be killed
please consider making all large weapons that do not fit on your waist fall when you change weapons,
like large pikes or large 2 handed axes
make arrows/bolts on the ground destructible,
i want to destroy the arrows/bolts on the ground so that they cannot be used again
please bring back the ability to wield bastard axes/swords 1 handed without shields
i think you removed this ability bc players would die when their shields broke and the bastard axe/sword didn't automatically switch to 2 handed mode
but having the option to wield bastard swords/axes 1 handed is very useful please put it back into the game
perks that influence the way combat functions (battle joy giving unfair advantage in swing speed) should be removed
perks are a terrible addition to the game that further takes away from fair battle by adding unfair advantages to players
players should ideally have all the same abilities to compete in combat but be differentiated by skill
losing to someone of higher skill encourages players to practice
losing to someone bc of a perk or other unfair method ( any that gives an unattainable advantage to another ) is frustrating and a bad design
please make every user interface able to be disabled,
i turn on the command console (hit alt and ` at the same time) and enter ui.toggle_ui to disable everything so i can focus on gameplay
i wish i had the option of turning only cross-hairs on so i could aim, but besides that i like having no distractions
specifically the differing skills and abilities of different classes
i really enjoy the inclusion of the universal ability to use every weapon (using bows as infantry (which wasn't possible in warband)) and being able to mount every horse (also not possible in warband)
but, i think we should take that concept even further by removing the penalty on using bows or cavalry if your an infantry class ( or a archer class using a mount, cavalry class using bows, and archer + cavalry class having less foot speed then their armor/equipment weight would justify therefore a penalty on foot combat)
an infantry class trying to use a bow will not be able to shoot as accurately as an archer class, or be able to ride a horse at the same speed as an cavalry class
these penalties restrict players to playing their specific role on the battlefield instead of adapting
players should be able to ride horses just as quickly as cavalry class and shoot just as accurately as an archer class
this will help the infantry class as well as every other class adapt to different situations that require the use of different equipment/mounts
i believe that enabling characters to compete equally in archery and cavalry will encourage the use of different tactics and allow players to be able to survive in different situations
by allowing every class to equally use all equipment, players can now survive in situations that would otherwise been impossible
I believe the concept of players having a chance at winning in every situation is what makes the mount and blade series great
guaranteed deaths are a frustrating part of gaming, knowing that you cannot do anything to prevent your death leads to a poor gaming experience
i believe this is what players felt when they negatively responded to the game mechanic of "crush-through"
being unable to fight back in a situation where a "crush-through" will kill you no matter how good you are at blocking is frustrating and i think that is why players universally fought against the implementation of this mechanic in bannerlord
following that philosophy we should also remove other guaranteed deaths
one of those is couched lancing,
i believe that blocking couched lancing should be easier to do by chambering
if the chamber mechanic is too broken to use then you should be able to block the couched lance normally like other strikes
horse bump into an unblock-able strike should also be removed
knocking down opponents while going full speed on a horse is fine but please enable blocking while getting up earlier
the horse bumps are a lot better then in warband where players were more adept at consistently performing the horse bump unblock-able slash combo
horses have too much hp
your weight when mounting a horse should affect it's speed, so a heavily armored player shouldn't be as fast on a horse as a lightly armored player
a critical high damage strike should flinch a horse which interrupts the rider's attack (similar to if the rider was struck) so that cavalry cannot just tank through enemy strikes
the mechanic in singleplayer where players could dismount other cavalry from their mounts by doing significant damage to the rider should be introduced to multiplayer
i believe arrows do too much damage to heavily armored opponents
heavy infantry in bannerlord feels alot less effective in warband because of the new penalty to speed while holding a shield
this speed penalty would not be as noticeable if not for archers being able to out maneuver shield bearing infantry(although fighting infantry and archers at the same time is impossible with the new shield penalty bc infantry without shields will outmaneuver you if you do not drop your shield exposing you to archers so therefore the only way for infantry to be viable again is to remove the new speed penalty on shield users and revert to the warband's shield mechanics making it viable for a lightly armored shield bearing soldier to be able to fight both archers and infantry (and cavalry too if you had spear) all at once)
to counteract this i believe that quivers, or other ranged item's holsters should carry a speed penalty greater then that of shields, preventing archers/skirmishers from out maneuvering them, it is IMPORTANT that these ranged items can be dropped at any time to negate the speed penalty so that when an archer has dropped his quiver he can fight with the same foot speed as any other character with the same armor/equipment weight
there should be no speed penalty that is inherent in any class by default, only the speed penalty on the quivers or other equipment/armor they have
all characters should have the same speed if they have the same weight
i do not think that players who choose cavalry or archer class should not have the ability to fight effectively on foot
please add back the ability to wield bastard swords 1 handed without a shield again
you should not be able to be kicked if you are back peddling, kicks are something you have to walk into, not an attack you can charge and kick someone even if they are back peddling backwards
please drop all weapons when you die(not just weapons equipped), it is helpful to be able to loot every weapon a player might have, like when you run up to an archer and they put their bow away to melee so when you kill them their bow isn't dropped
please remove the speed delay in attacking the same direction twice,
this mechanic is useless bc players just hit the block button immediately after attacking negating this speed delay for same direction attacking
this mechanic just adds a pointless button press after each attack taking away from the simplicity of the game and defeating the purpose of having the mechanic to stop players from being able to spam a single direction attack
I understand that having the class system with inherent weakness in each class is supposed to encourage players to play only that role, but i believe that players will naturally differ in their playing styles and that there isn't a need to punish other classes from playing outside their role and being able to survive more situations
if there is a situation where players will tend to go towards a "meta" such as archer class who then mounts a horse(assuming that this play-style isn't fun for the majority of players), then that specific class's equipment needs to be balanced, rather then inherent abilities of the player such as running speed (like having arrows do less damage to heavy armor)
i believe that given the correct balance, there will be a good variety of play-styles without the need of restricting debuffs in the abilities of respective classes
please include battle mode or a "one life mode" in matchmaking
battle mode's worst part was waiting for a new round once you have died, with matchmaking instead of waiting for a new round you can just go back into matchmaking and find a new battle alot more quickly,
i think battle mode should be designed with 1 round so it could be easily integrated with the matchmaking system (people would constantly quit the game if they died instead of waiting so it wouldn't make sense to make multiple rounds if the teams were going to be constantly uneven/ or if they would be uneven due to gold/resource deficiency if you would try to fill up the empty teams with new players between rounds)
with 1 round you wouldn't have the problem of snowballing either (one team getting massive resource advantage and making winning unrealistic for the other team)
another problem of battle mode was when the last couple of people were off in the corner of the map hiding or running away (like with cavalry)
we can solve this by having a decreasing map size like they do in fortnite
instead of having the map decrease in size around a randomly generated point like in fortnite i think that the map should decrease in size around the highest density of players point,
so for example between 2 similar sized armies the highest average density point would be in-between them (in the middle), so the map would decrease slowly in size towards the highest density point to force combat between the two armies
this way players are encouraged not to camp alone, hide, or run away because they have keep within the decreasing map size by following the highest density point where the most other players therefore making battles take less time and be more engaging for the majority of players
also consider speed up the decreasing map size based on the disproportion between the two armies,
so if one army is annihilated and only a small amount of people are left on the other team the map size would decrease in size at a quicker rate
please consider removing the player height option,
the differences in size affects the range of kicks and melee strikes, bc i dislike playing as a large character and having my viewing angle tilted to look at shorter opponents
having other players out range me and out kick me is frustrating
i believe this variable in character height leads to ghost hitting, where players weapons do not touch you but you still die, i notice as a short character fighting other short characters the weapons sometimes do not visibly hit my character but i will still die from the weird hit boxes due to 2 short characters fighting one another
i believe more rewarding combat starts with equality in combat effectiveness
please allow spears to damage/rear cavalry while holding the attack button (which holds the spear up) i do not think that a horse should be able to run through a spear even if the attack hasn't been released yet or is slow or not timed right,
the spear is a pointy object, and if it is held in front of you in any attack a horse should not be able to run through it
i think that you could assign the bracing mechanic to a spear when the attack button is held so that if a horse runs into your spear it will rear/be killed
please consider making all large weapons that do not fit on your waist fall when you change weapons,
like large pikes or large 2 handed axes
make arrows/bolts on the ground destructible,
i want to destroy the arrows/bolts on the ground so that they cannot be used again
please bring back the ability to wield bastard axes/swords 1 handed without shields
i think you removed this ability bc players would die when their shields broke and the bastard axe/sword didn't automatically switch to 2 handed mode
but having the option to wield bastard swords/axes 1 handed is very useful please put it back into the game
perks that influence the way combat functions (battle joy giving unfair advantage in swing speed) should be removed
perks are a terrible addition to the game that further takes away from fair battle by adding unfair advantages to players
players should ideally have all the same abilities to compete in combat but be differentiated by skill
losing to someone of higher skill encourages players to practice
losing to someone bc of a perk or other unfair method ( any that gives an unattainable advantage to another ) is frustrating and a bad design
please make every user interface able to be disabled,
i turn on the command console (hit alt and ` at the same time) and enter ui.toggle_ui to disable everything so i can focus on gameplay
i wish i had the option of turning only cross-hairs on so i could aim, but besides that i like having no distractions
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