Balbor
Recruit
The stewarding Perk Hands is currently one of the most, if not the most powerful in the game, especially when coupled with smithing.
The descriptions says that discarded weapons (including shields, arrows bolts etc) gives XP to troops. By crafting high level two handed swords or slashing pole weapons the player can very quickly turn T1 recruits into T5 soldiers in minutes without them ever fighting a battle. I believe the XP is 50% of the value, given across troops in your party that would take them up to their next level. I have not tested the Armour equivalent of this perk which won’t suffer from the boost smithing gives it, although some suggestions could apply to both.
suggestions for improvement to stop this being over powered.
1 Give all items a set value (say 100xp), or a value based on the item tier (25, 50, 100, 200, 300 for example).
2 Exclude Crafted items from counting towards XP. However maybe adding an ability to a smithing perk to allow them to be donated. Maybe a secondary effect of experienced smith or artisan smith, or add a new perk called Military Smith at L200 (this could also increase the chance of finding better quality items on the battlefield.
3 Have only T0, T1 and T2 troops gain XP from donated weapons, meaning it can only be used to upgrade to T3. T3+ troops are seen more professional who would not make do with looted weapons.
4 Noble Units are not effected for similar reason as stated above.
The descriptions says that discarded weapons (including shields, arrows bolts etc) gives XP to troops. By crafting high level two handed swords or slashing pole weapons the player can very quickly turn T1 recruits into T5 soldiers in minutes without them ever fighting a battle. I believe the XP is 50% of the value, given across troops in your party that would take them up to their next level. I have not tested the Armour equivalent of this perk which won’t suffer from the boost smithing gives it, although some suggestions could apply to both.
suggestions for improvement to stop this being over powered.
1 Give all items a set value (say 100xp), or a value based on the item tier (25, 50, 100, 200, 300 for example).
2 Exclude Crafted items from counting towards XP. However maybe adding an ability to a smithing perk to allow them to be donated. Maybe a secondary effect of experienced smith or artisan smith, or add a new perk called Military Smith at L200 (this could also increase the chance of finding better quality items on the battlefield.
3 Have only T0, T1 and T2 troops gain XP from donated weapons, meaning it can only be used to upgrade to T3. T3+ troops are seen more professional who would not make do with looted weapons.
4 Noble Units are not effected for similar reason as stated above.