Cool, I went to Palma a couple of years ago and had a lovely time!Everything correct, Balearic man's word here ? .
In addition to the sling (stone and lead projectiles), it would also be interesting to introduce staff slings in a 2.0 version of what we have in Viking conquest.
Obviously, if Taleworlds finally introduces the sling (and eventually the staff sling) I don't think they will simply recycle animations (as bestmods168 does in his video with a lot of merit and success by the way) but create them for this type of action and type of weapon in a professional way.
WTG. You got this.Can they not use the Trebuchet sling just make it smaller
They don't miss due to a lack of volley behavior; they miss because they try to throw while moving/rotating and the game punishes that with an absolutely massive spread. If you have them throwing into a huge formation, they'll hit and kill just fine.As for the javelinmen it is sad to see how they waste projectiles due to the detriment of " behaviour " suffered by the AI. This type of ranged unit would benefit greatly from the volley fire action, imho.
Maybe we have had different experiences, that could be; in my case, both with guided movements (follow me) and with free actions of charge orders carried out by the AI, the bots miss more than a carnival rifle.They don't miss due to a lack of volley behavior; they miss because they try to throw while moving/rotating and the game punishes that with an absolutely massive spread. If you have them throwing into a huge formation, they'll hit and kill just fine.
I use hold fire + open fire as a substitute volley command, it works out fine for me when I can be bothered:Maybe we have had different experiences, that could be; in my case, both with guided movements (follow me) and with free actions of charge orders carried out by the AI, the bots miss more than a carnival rifle.
Imagine the volley fire command in place.
You select the group of mounted javelinmen, follow me + hold fire. You select the target and go to the flank, vanguard or rear of the enemy unit in a straight line. When you get to a safe distance, you make a caracolle move and command a volley fire where the whole unit blows up the javelins in unison when turning.
I don't know, I think such an order would increase the tactical possibilities. For me the holy trinity of orders framed in a tactical bare minimum would be: switch weapon button + focus fire + volley fire. Assuming that AI group spear bracing orders are finally introduced by Taleworlds.
Alternatively, if you can acquire enough Faris (although Haramis, the T4 desert bandit, work well enough) you can use that as your flanking force. But it is important that you somewhat control their release of the javelins. They don't have very many of them, so you want them to count. If you only have a few Haramis/Faris, you'll want to lead them yourself, on hold fire orders, until you can get a decisive flank then slow to a trot and get them to throw their javelins. A javelin's accuracy is immense in AI once they're moving slow and you can literally watch something like 10 or 15 Aserai-flavored javcav crumple a rank of enemies in front of them with a good release. The best part is that Faris (maybe only the high-tier ones, I don't recall off the top of my head) have javelins that one-shot almost anything with even a modest speed bonus.
You are well aware that a volley fire order is not the same as a fire at will order. ? ?I use hold fire + open fire as a substitute volley command, it works out fine for me when I can be bothered:
Tell us more, I love guacamole and conspiracies.i smell a mole. An ear greaser among us.
It works as volley fire because the AI is basically a hive-mind.You are well aware that a volley fire order is not the same as a fire at will order. ? ?
1. For example baseball ball throwing record is 45m/s for 0.145kg ball. Its was in 1974 by Lynn Nolan Ryan. So we have gang of baseball throwing champions here.
>Looters are not MLB pitchers
-they are desperate, starving, homeless men who lack the same access to the modern nutrition or training regimen as an MLB player would
but...
>Looters throw rocks like they are Cy Young Award winners
-the accuracy, the power, and the damage they do would make you believe they're wearing a few World Series rings on their hands. Maybe they should pawn off one or two and get some decent clothes...
I would love to see someone siege a town with an army of looters. I imagine they would probably do pretty well. If someone were to capture that on video it would be objective proof that this game is bonkers.
I would do it myself but I can't find it in me to justify wasting 60 GB on my hard drive for this game.
Maybe after modding the game to disable the morale penalty then. I am not suggesting it as a viable game strategy, just as a practical demonstration of the fact that when it comes to combat tier of troops is not all that important, and that rocks are OP.Not sure of possible. I usually have pretty high morale, yet recruits (tier 1 like looters) start routing when anything lands near them. Would be fun see a 200+ looter army routing right off the bat tho.
Looters absolutely melt if you put them on the walls.I would love to see someone siege a town with an army of looters. I imagine they would probably do pretty well. If someone were to capture that on video it would be objective proof that this game is bonkers.
I would do it myself but I can't find it in me to justify wasting 60 GB on my hard drive for this game.
Even without the morale penalty, they have no shields and effectively zero armor; they get utterly reaved by arrows. You're not wrong that tier isn't really important but gear is really important. Having no shield is the BL equivalent of "just **** my **** up, fam."Maybe after modding the game to disable the morale penalty then. I am not suggesting it as a viable game strategy, just as a practical demonstration of the fact that when it comes to combat tier of troops is not all that important, and that rocks are OP.
I was thinking more for an offensive siege although I suppose that would still apply. I suspect that would still apply for any higher tier shieldless unit though.Looters absolutely melt if you put them on the walls.
Even without the morale penalty, they have no shields and effectively zero armor; they get utterly reaved by arrows. You're not wrong that tier isn't really important but gear is really important. Having no shield is the BL equivalent of "just **** my **** up, fam."
Hmmm, I hadn't considered that. I mean that literally: the thought of taking a bunch of looters against a castle and seeing what happens never entered my head, not even one time.I was thinking more for an offensive siege although I suppose that would still apply. I suspect that would still apply for any higher tier shieldless unit though.