It's really funny to watch how king Caladog was knocked out by some t1-t2 bums on the tournament fighting 1vs1, rofl.
And such a crazy sht happening everywhere - battlefields, tournaments, sieges. Zerg of t1-t2 trash troops can easily steamroll any group of t5-t6 units.
Two solutions:
- make pierce/blunt/slash damage resistance on armor pieces, because all your weapons already got pierce/blunt/slash damage, OMG
- tweak your weapons+physics, so it would be impossible to damage 72 body armor with some crappy 45-55 cutting damage axe or sword. But I can accept taking 1-2 damage because its an impact anyway
- 34 body armor for 200k you think its funny? Or even realistic? Just compare with tournaments rewards of 1200-1500. I can accept such prices for some legendary weapon such as damask steel unique sword or unique Persian (read Aserai) horse. But 190k for harpoons, 200k for freaking chaimail or 250k for bow in pure nonsense
- and thats exactly why we are not having full loot or at least 5% of loot from battlefields after defeating lords armies. Because of insane prices for equipment! Top tier horse armor 55k, crossbows 8-16k, bows 32-200k, javelins/harpoons 150-200k, swords 4-8k etc.
- imba looters equipped with rugged gambesons and falchions with unlimited stones are still epic. My applauds, devs.
- some t5 units equipped with 52 body armor, but 6 armor gloves and 5 armor shoes. Another joke?
- copy/paste stats on t5-t6 units are very annoying also. Not enough imagination?
Now my favorite part. FCKD UP skills:
- Medicine. OMG!!! With x200 multiplier I was able to increase it from 1 to 51 in 10 hours of non stop fighting and healing 150+ army.
- Trade. Just broken and not working as it should to. Only one way to lvl it up buy goods from settlements and sell in cities.
- Leadership. Read about medicine. Same.
- Tactics=medicine.
- Engineering=medicine.
So according to my calculations playing at x1 multiplier it will take approximately 2000 hours to level up those skills from 1 to 50. Investing 10 points to tree and 5 points to skill it will take approximately 1600 hours to get 50/200 skill. Do you really believe that people will play few years every day to level up those skills to maximum?
Now read carefully, dear devs. Its called logic and common sense. ALL SKILLS, players are using, must be maxed up by the time they finished a game OR in a 60-100 hours of gameplay OR after X battles/sieges. Its called adequate enjoyable game, with adequate and visible progress.
Bottom line. All these things can be tweaked and tested in a few hours/days. So I have no idea WTH is wrong with you there...
Updated:
- prisoners table sort by level
- loot table sort by price
- RMB on friendly/enemy parties on global map to follow, attack, evade, quick barter
- I can not see 90% of villages even using microscope. Especially battanian villages in the forest. Draw chimney smoke/birds/any activity or something
- dynamic shadows are still glitchy AF. Just turn them off or fix (what I don't think is possible for devs)
- at 2/3 character damage settings and tweaked down to 25% damage more. top tier armors still getting absolutely ridiculous amount of damage. 20-30 damage from t1-t2 troops is unacceptable.
- shields are lasting forever. Javelins and throwing axes must destroy them after few hits.
And such a crazy sht happening everywhere - battlefields, tournaments, sieges. Zerg of t1-t2 trash troops can easily steamroll any group of t5-t6 units.
Two solutions:
- make pierce/blunt/slash damage resistance on armor pieces, because all your weapons already got pierce/blunt/slash damage, OMG
- tweak your weapons+physics, so it would be impossible to damage 72 body armor with some crappy 45-55 cutting damage axe or sword. But I can accept taking 1-2 damage because its an impact anyway
- 34 body armor for 200k you think its funny? Or even realistic? Just compare with tournaments rewards of 1200-1500. I can accept such prices for some legendary weapon such as damask steel unique sword or unique Persian (read Aserai) horse. But 190k for harpoons, 200k for freaking chaimail or 250k for bow in pure nonsense
- and thats exactly why we are not having full loot or at least 5% of loot from battlefields after defeating lords armies. Because of insane prices for equipment! Top tier horse armor 55k, crossbows 8-16k, bows 32-200k, javelins/harpoons 150-200k, swords 4-8k etc.
- imba looters equipped with rugged gambesons and falchions with unlimited stones are still epic. My applauds, devs.
- some t5 units equipped with 52 body armor, but 6 armor gloves and 5 armor shoes. Another joke?
- copy/paste stats on t5-t6 units are very annoying also. Not enough imagination?
Now my favorite part. FCKD UP skills:
- Medicine. OMG!!! With x200 multiplier I was able to increase it from 1 to 51 in 10 hours of non stop fighting and healing 150+ army.
- Trade. Just broken and not working as it should to. Only one way to lvl it up buy goods from settlements and sell in cities.
- Leadership. Read about medicine. Same.
- Tactics=medicine.
- Engineering=medicine.
So according to my calculations playing at x1 multiplier it will take approximately 2000 hours to level up those skills from 1 to 50. Investing 10 points to tree and 5 points to skill it will take approximately 1600 hours to get 50/200 skill. Do you really believe that people will play few years every day to level up those skills to maximum?
Now read carefully, dear devs. Its called logic and common sense. ALL SKILLS, players are using, must be maxed up by the time they finished a game OR in a 60-100 hours of gameplay OR after X battles/sieges. Its called adequate enjoyable game, with adequate and visible progress.
Bottom line. All these things can be tweaked and tested in a few hours/days. So I have no idea WTH is wrong with you there...
Updated:
- prisoners table sort by level
- loot table sort by price
- RMB on friendly/enemy parties on global map to follow, attack, evade, quick barter
- I can not see 90% of villages even using microscope. Especially battanian villages in the forest. Draw chimney smoke/birds/any activity or something
- dynamic shadows are still glitchy AF. Just turn them off or fix (what I don't think is possible for devs)
- at 2/3 character damage settings and tweaked down to 25% damage more. top tier armors still getting absolutely ridiculous amount of damage. 20-30 damage from t1-t2 troops is unacceptable.
- shields are lasting forever. Javelins and throwing axes must destroy them after few hits.
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