It's been busy times, but i still wanted to get back to the questions shared here
@Duh_TaleWorlds - When is Death going to be enabled in AI vs AI battles? Having it only enabled in player battles has been causing objectively bad gameplay (in terms of campaign health) for months now. There's literally no point in playing a long campaign because your faction and the factions you fight lose so many lords over time while the factions you don't fight grow in numbers.
There is an open ticket for it. I suspect it will be part of either 1.6.1 or 1.6.2. Of course, the only true and reliable answer is SoonTM.
Do quests we do for villages give them any bonuses? Say, I bring the headsman drought animals - will it affect somehow the village prosperity for better? Which quests affect the prosperity and which aren't?
The specific effects depend on the quest but the one you mentioned affects village hearths (negative modifier while active, positive bonus when successfully resolved, extra penalty when failed, nothing when cancelled due to world conditions). There may be more effects for the bound center on average, though - since the game in general has more of a focus on them than villages.
Do Community Managers know and/or get briefed on what the devside is doing? The fact that guys who are paid to do community work don't really connect to the community anymore besides uncommented patchnotes is THE terrible flaw in communication here imo. It makes me, and I guess most other people here, wonder what the f... they are doing all day long. As they represent TW to the community, that makes people wonder about the entire company, including the devs.
Yes, but, of course, it can be a challenge to be aware of every detail with a project of this size. Additionally, often inquiries go beyond just asking what is there (and why) and go towards what will come - which we tend to not give casual responses to but have dedicated formats for (statements, blogs, video updates).
In regards to the campaign, are there any plans you can share in regards to intrigues?
No, but if you specify what you have in mind, it can be brought up.
Besides that, do devs consider introducing a court? I find it frustrating that this feature has not been included, because it really gave you an edge as monarch and make you feel like one in Warband. I even used the editor to personalize my own courtroom back in Warband, that was great fun. With the current system, holding fiefs and being a greater Lord doesn't give any feel of accomplishment to me. It's just "oh wow another fief without any personal style whatsoever".
It's a topic of discussion, but nothing specific has been scheduled.
It would be nice if the Prison guard is more polite to his Lord too. "Yea what do you want" is not what I'd expect from one of my men.
Will bring it up.
@Duh_TaleWorlds , among many other things that are missing (in campaign) and that developers already know, I especially miss the quest in which we trained the population of a village to resist an invasion by bandits. We sometimes fought with the villagers (with wooden weapons) before the bandits attacked. This is really cool and immersive in Warband.
A similar idea was discussed recently iirc (training villagers), I will bring this up. It's a good quest.
In BL, you take peasants to battle for getting trained.
If you weren't cheating that's pretty much what you do in WB as well.
1. The encyclopedia needs to be taken advantage of as a place to describe things like this to the player. Right now its empty and there are so many complicated features going on in the background and almost impossible for the player to know. I'm sure this has been deemed low priority, but it would go really far in clearing up lots of the confusion for players. The tooltips are helpful but more in-depth explanations in the encyclopedia would go much further.
How can we relay all this info to the player on an expanded tutorial? Use images/pictures/videos to make it succint. A good game that makes it easy to learn is FrostPunk, free now on Epic Gamestore.
This is something on the backlog. Just more urgent things in front of it.
I think the rest is already covered by Dejan (and maybe some of the above as well heh).