Here's my thoughts on Devastating Settlement option after occupation
1) Will not lead to occupation, the invading army will sack the settlement and leave.
This rewards (10-15k for army leader, 5-7k for army members) are wholly not worth it for the Player to consider occupying afterwards.
The damage done to the settlement will take hundreds of days and hundreds of thousands of Denar to recover from.
The settlement will ultimately probably suffer a rebellion, and this will create more issues for the owner.
It should be utilized as a war tactic to force peace or surrender from the enemy by reducing their war score.
Similar to raiding, it should have its own factor in the War Screen towards total war score.
2) After being sacked, an icon will appear on the Campaign map indicating that this settlement was Devastated.
AI parties will not prioritize taking this settlement until the settlement has recovered.
They will only target the settlement if no other targets remain.
EDIT: It could function similarly to how raided villages work, in which after the settlement is raided it will not interactable for player or AI
for a certain period.
3) This hopefully could led to a scenario where Bandit Hordes or Foreign invaders simply go around sacking settlements.
Instead of creating yet another Kingdom or faction to deal with, these Hostile parties will seek to inflict as much damage as possible.
1) Will not lead to occupation, the invading army will sack the settlement and leave.
This rewards (10-15k for army leader, 5-7k for army members) are wholly not worth it for the Player to consider occupying afterwards.
The damage done to the settlement will take hundreds of days and hundreds of thousands of Denar to recover from.
The settlement will ultimately probably suffer a rebellion, and this will create more issues for the owner.
It should be utilized as a war tactic to force peace or surrender from the enemy by reducing their war score.
Similar to raiding, it should have its own factor in the War Screen towards total war score.
2) After being sacked, an icon will appear on the Campaign map indicating that this settlement was Devastated.
AI parties will not prioritize taking this settlement until the settlement has recovered.
They will only target the settlement if no other targets remain.
EDIT: It could function similarly to how raided villages work, in which after the settlement is raided it will not interactable for player or AI
for a certain period.
3) This hopefully could led to a scenario where Bandit Hordes or Foreign invaders simply go around sacking settlements.
Instead of creating yet another Kingdom or faction to deal with, these Hostile parties will seek to inflict as much damage as possible.
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