I haven't got to play it yet because.... it's gone for now lol but I'll tell you what I think from speculating based on experience.
- Aserai
- [Pro] Caravans are 30% cheaper to build. 10% less trade penalty.
- [Pro] No speed penalty in deserts.
- [Con] Daily wages of troops in the party are increased by 5%.
Money is easy to to get so this is a pretty weak for an experienced player. Probably be a steamer/youtuber favorite though
Not unsure if desert penalty will be relevant enough.
The con is a non-issue, though form a design point I dislike giving a +money buff and +cost malice to the same Civ.
- Battania
- [Pro] 50% less speed penalty and 15% sight range bonus in forests.
- [Pro] Towns owned by Battanian rulers have +1 militia production.
- [Con] 10% slower build rate for town projects in settlements.
Movement + is king for experienced players! With the Khuzait losing thier, this becomes the best option! Speed on the map effects every part of the game!
Militia is not important.
Slower build rate could be a legit con for the player taking a rebel town or other bad off fief! Getting the orchards up a few days late couple be trouble sometimes!
- Empire
- [Pro] 20% less garrison troop wages.
- [Pro] Being in an army brings 25% more influence.
- [Con] Village hearths increase 20% less.
-20% garrison pay could certainly add up, but again money is kinda easy for experienced players so this isn't as good as something that gives a martial advantage. It's still better then the Aserai caravan bonus though! I mean this would be like 5K daily wage saved in most of my games
Influence + is decent, of course if you're not a vassal or ruler it's dead, but still.
Village heart getting hit is a very harsh Con and I expect we will see more rebellions and weaker factions in general for the AI empire as many empire towns already start with bad heart amounts compared to thier prosperity. For they player, it could be annoying too as the game goes on and prosperity of fief increases.
- Khuzait
- [Pro] Recruiting and upgrading mounted troops is 10% cheaper.
- [Pro] 25% production bonus to horses, mules, cows and sheep in villages owned by Khuzait rulers.
- [Con] 20% less tax income from towns.
DEAD, these are not good abilities. Money... yeah you know what I think. Production.... I don't know what "ruler" means in this context but either way it's not so hot.
The Con isn't too bad but the perks aren't good so.... yeah sorry Khuzaits I'm dump'n you.
- Sturgia
- [Pro] Recruiting and upgrading infantry troops is 25% cheaper.
- [Pro] Armies lose 20% less daily cohesion.
- [Con] 20% more relationship penalty from kingdom decisions.
Money, no thanks, it's okay though.
Army Cohesion WILL HELP the AI and is relevant to sturgia's map layout! Not super great for the player, but good for the AI.
Con, will have to see but it could add up to a disadvantage to staying in strugia as a vassal for a long time if you're loosing more relation when you choose sides in a election. Could lead to more defections on a long game too.
- Vlandia
- [Pro] 5% more renown from battles. 15% more income while serving as a mercenary.
- [Pro] 10% production bonus to villages that are bound to castles.
- [Con] Recruiting lords to armies costs 20% more influence.
Fun for RP games, not that useful. Production.... okay.
The CON may noticeably hurt the AI and slow down thier expansion, the player can deal with it though.
SO in short Battania is my top pick with a strong martial advantage in +movement and also a real punishments I' a little worried about in my playstyle.
Khuzait is in the dumpster.
Empire might be good for player's who struggle with money in mid game, but trouble for AI
The reats are fun, cute but don't really give a great advantage or disadvantage.