I am literally limited to 10 types of formations, unable to save these presets, unable to separate units of the same type into different formations, unable to name or design formations in any way, and I have to do it in real time as if it's a mindless shooting game.
Literally 0 room for pre-planned formations and tactics, and 0 liberty. It's just an idiotic place unit here and that's it type of thing.
Yeah it needs to be revised with more robust, rewarding gameplay in mind. If it isn't.... well I hope mods can fix it, if not I guess warband forever.
We're supposed to get some kind of pre-battle placement at some point, I've been really grumpy about it all year and they say they're working on it. I haven't got a confirmation if it will include any kind of pre-planned or saved formations, which I also asked for. Doing it all in real time is kinda M&B's thing, but I do agree there should be pre-battle placement and formations, because t's just crappy to have scramble every single battle to move and format the entire party so they don't completely **** up at thier basic roles.
You can have different unit formations e.g. shield wall, loose, square etc. And you can have up to 10 different unit groupings
Right but really it's only SW and loose. Ranged NEEDS loose to shoot properly, everything else is "do you want shield or move faster?"
Skien used to be useful for making ranged focus fire head on but nowadays they don't fire properly, it can still be used to 'block' a cav charge but that's not any different the doing the same with SW or square to bunch up un-shielded troops up closer to trap them.
The other formations don't do anything useful and many don't even obey thier description for many groups, because they change depending on group.
I have my own tricks and tactics but I don't think any of it is how TW thinks the player would do battle.
f I had one thing I could get on the battlefield, it would be the ability to issue specific attack orders.
eeef yeah, that'd be amazing and allow you to actually synchronize attacks as a force, and of course easily remove pestsy units. TW doesn't like it so far though, hope they change thier mind.
It's called fast paced action.... yeah it's completely pointless and fascinatingly dull like much of the game.
Those comments form that guy(I'm not gonna @ him because I can't recall the exact posts) haunt me everyday. How can it be fast paced action if it's also "
You get hit: you have to quit"? Oh your guys got hit first, then they all die first and you have to spend the next 2 hours (or possibly much more) doing repetitive sequences AGAIN, every time you don't have flawless victory. How is that fast paced TW?
You get like 30 seconds of action then you get an hour of busy work.
UNLESS you do all the stuff TW doesn't want in thier 'face paced action" game to ensure you have flawless victory every time.
So it's a conundrum:
1 Play the way TW clearly intends for 1 pump of fun and hours of side work inbetween.
2 Play it like it's a (clunky) RTS and you bet your house, car and *** that you're gonna win and stomp the AI 100% with no mercy despite limited tools.
Neither of them are fast paced action!
Please TW we want a A-rpg/RTS/STRATEGY game!
We don't want to just smash troops into each other for 30 seconds and call it a day.