As you know we have 6 different variables at towns. These are prosperity, militia, loyalty, garrison, food and security. I think currently we have problems at security variable because it does not variate much and it is usually high. This creates other problems. To solve it first I made some calculations and created below table. In below table you can see what effects these 6 variables. Also you can see security and loyalty value distribution at first 10 years.
Problems are mentioned and some possible solutions are added. We can discuss further. Currently these changes are suggested internal. If accepted they or some can be added. Here you can also share your ideas about this issue.
Additional info : Because rebellions are increased too much at 1.5.10 (average 2-3 per year) starving effect on loyalty is reduced to -1 from -2. Average rebellions are reduced to 1-2 per year after this change. However without below suggestions same settlements at kingdom borders rebels again and again, this is another problem mentioned below.
Problems are mentioned and some possible solutions are added. We can discuss further. Currently these changes are suggested internal. If accepted they or some can be added. Here you can also share your ideas about this issue.
Additional info : Because rebellions are increased too much at 1.5.10 (average 2-3 per year) starving effect on loyalty is reduced to -1 from -2. Average rebellions are reduced to 1-2 per year after this change. However without below suggestions same settlements at kingdom borders rebels again and again, this is another problem mentioned below.
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