Thanks a bunch @Dejan , it's very much appreciated.
Good idea, though I will add that it should be probably be in the form of an addition to the battle screen on the world map such as:If a party's tactics skill is so influential on how the battle plays out, it should probably be displayed somewhere on the pre-battle screen, the same as troop counts?
In practice, it is really hard to see the difference in the tactics.If a party's tactics skill is so influential on how the battle plays out, it should probably be displayed somewhere on the pre-battle screen, the same as troop counts?
True, I mean, for the first time in my 500 hours I finally saw an army retreat when they were clearly beat today (700 vs 400, 500 dead on their side, 70 on ours).In practice, it is really hard to see the difference in the tactics.
So I believe the retreat thing is actually a recent change that lets high tier troops actually retreat now.True, I mean, for the first time in my 500 hours I finally saw an army retreat when they were clearly beat today (700 vs 400, 500 dead on their side, 70 on ours).
It should have a noticeable effect much more often.
Count of how many party leaders per faction and what tactic skill they have
Party Leader y Count of Noble Column Labels Tactic Skill Aserai Battania Khuzait Northern Empire Southern Empire Sturgia Vlandia Western Empire Grand Total 60 1 2 1 2 2 3 3 1480 3 4 5 3 5 3 6 3 32100 4 3 9 2 6 11 5 1 41120 7 2 5 3 6 3 3 7 36140 2 7 3 6 2 4 6 6 36160 3 2 2 2 2 11180 1 1 2200 2 20 1 1 1 3 3 9Grand Total 21 21 23 19 24 26 25 24 183
So I believe the retreat thing is actually a recent change that lets high tier troops actually retreat now.
Yeah I've only seen a full army retreat twice.If it's a recent addition, I am very fond of it, though still: it happens very rarely...
I am at around my 200th battle if not more at this point of my campaign.
So no and yes. From what dejan just told us, no for player battles. But in every other AI vs AI battle it is auto-calc'd so the below applies to them.On another note, does the tactics skill influence the Ai above the 60 point margin?
Thank you for the explanation.Yeah I've only seen a full army retreat twice.
So no and yes. From what dejan just told us, no for player battles. But in every other AI vs AI battle it is auto-calc'd so the below applies to them.
Tactics skill:
Simulation advantage: +0.1% per level
Decrease the sacrificed troop number when trying to get away 0.1% per level
Sure, I've discussed it with our mission wizard Burak and he was more than happy to oblige. Here's the list but keep in mind that it can change during EA.
no skill/no general hero:
Tactic Charge => everybody charges
general tactic skill 20 unlocks:
Attacking or defending:
Tactic Full Scale Attack => approach enemy in organized fashion and engage in melee, cavalry flanks etc.
Only when attacking:
Tactic Ranged Harrassment => approach to the effective range of our ranged formation and pepper enemy with ranged weapons; utilized in case of missile superiority
Only when defending:
Tactic Defensive Engagement => Choose terrain with advantageous slope to enemy approach and hold defensive position
Tactic Defensive Line => Choose a suitable tactical line(among those marked in scene) such as edge of a forest, side of a hill etc. depending on enemy approach direction and hold defensive line
general tactic skill 50 unlocks:
Attacking or defending:
Tactic Frontal Cavalry Charge => Approach in organized fashion with cavalry in center front, charge with cavalry and engage disorganized enemy with infantry and ranged; utilized in case of cavalry superiority/cavalry based army
Only when attacking:
Tactic Coordinated Retreat => Try to retreat to mission border in organized fashion before running away instead of being routed in case of a battle went wrong
Only when defending:
Tactic Defensive Ring => Choose a suitable position(among regions marked in scene) that can impede enemy cavalry movement such as in woods or swamp or difficult terrain and form infantry ring around ranged and hold; utilized in case of suitable numbers of infantry, ranged and enemy cavalry superiority
Tactic Hold Choke Point => Choose a suitable choke point(among positions marked in scene) and try to keep enemy confined to one side of it, depending on terrain, allowing ranged to take higher positions such as cliffs and riverbanks(among such marked in scene) not directly behind infantry cover, expecting the infantry to bar enemy reaching them; utilized in case of numerical disadvantage.
Sure, I've discussed it with our mission wizard Burak and he was more than happy to oblige. Here's the list but keep in mind that it can change during EA.
no skill/no general hero:
Tactic Charge => everybody charges
general tactic skill 20 unlocks:
Attacking or defending:
Tactic Full Scale Attack => approach enemy in organized fashion and engage in melee, cavalry flanks etc.
Only when attacking:
Tactic Ranged Harrassment => approach to the effective range of our ranged formation and pepper enemy with ranged weapons; utilized in case of missile superiority
Only when defending:
Tactic Defensive Engagement => Choose terrain with advantageous slope to enemy approach and hold defensive position
Tactic Defensive Line => Choose a suitable tactical line(among those marked in scene) such as edge of a forest, side of a hill etc. depending on enemy approach direction and hold defensive line
general tactic skill 50 unlocks:
Attacking or defending:
Tactic Frontal Cavalry Charge => Approach in organized fashion with cavalry in center front, charge with cavalry and engage disorganized enemy with infantry and ranged; utilized in case of cavalry superiority/cavalry based army
Only when attacking:
Tactic Coordinated Retreat => Try to retreat to mission border in organized fashion before running away instead of being routed in case of a battle went wrong
Only when defending:
Tactic Defensive Ring => Choose a suitable position(among regions marked in scene) that can impede enemy cavalry movement such as in woods or swamp or difficult terrain and form infantry ring around ranged and hold; utilized in case of suitable numbers of infantry, ranged and enemy cavalry superiority
Tactic Hold Choke Point => Choose a suitable choke point(among positions marked in scene) and try to keep enemy confined to one side of it, depending on terrain, allowing ranged to take higher positions such as cliffs and riverbanks(among such marked in scene) not directly behind infantry cover, expecting the infantry to bar enemy reaching them; utilized in case of numerical disadvantage.
yeah that system is cool but it's too limited for now, there needs to be better strategies unlocked throughout the entire tactics skill tree instead of just the first few levels to make it more interesting.Are there plans to include any additional tactical combinations unlocked at levels above 50? I know there are some lords with much higher levels and this could make them an interesting challenge/welcomed ally during battles.
could you please setup some community outreach people who actually do their jobs - there's a 1000 MP players who have been ignored for 40 days now - are you folks losing money yet?Refactors happen all the time and are a continuous part of most projects.
That was pointlessly rude and dumb, Duh is a nice guy that already does more than he should communicating with us.could you please setup some community outreach people who actually do their jobs - there's a 1000 MP players who have been ignored for 40 days now - are you folks losing money yet?
That was pointlessly rude and dumb, Duh is a nice guy that already does more than he should communicating with us.
No, but it's also not Duh's job to communicate with us. He could stop it whenever he wanted since he's not a community manager.You think TW has good communication?