Found it, I would have stuck it under diplomacy but whatever. That method could backfire once you had vassals anyways though, pay for peace and they immediately vote it back.
Conversations & Encounters
- Added new facial expressions as the default idles for NPCs based on their traits and relationship to the player.
- The peace option through dialog has been blocked when the player is in a kingdom.
- The equipment of non-hero troops in map conversations has been diversified.
- Fixed animation problems that occurred when the player entered a conversation in the crouch state.
- Fixed a bug that caused friendly army members to open a parley conversation with the player.
- Fixed a bug that allowed the player to join the army through the conversation screen after paying for safe passage.
It still does the same stuff that was complained about. Setting it at or slightly above the current wage makes it start disbanding troops immediately.
I know a "NO" checkbox is on the way and that will solve by all players turning this feature off and probably never turning it back on, but I just wanted to say it's indiscernible to me what was supposed to be fixed with it by the hotfix. I guess maybe if I let it throw out troops and recruit recruits it will eventually stop? You don't have try to explain it, I just want it out there that this fix missed the compliant entirely and for people to double check so they don't loose troops.