iRkshz
Regular
clarification:
BFC - Battanians Fian Champions
KKG - Khuzait Khans Guard
This post is just my reflections based on a large number of hours of game passage - and so after I achieved dominance on the map several times for each nation, I looked for the strengths and weaknesses of each nation.
At the moment I believe that the main imbalance is brought in by BFC and KKG - and I thought for a long time how to fix it.
If BFC and KKG reduce armor and weapons or stats, it will make them less interesting and epic!
Then I thought, what is the main foundation of the gameplay - and this is the economy!
In order for you to collect 100 BFC or 100 KKG you need 5 workshops that will bring 350 gold each (it's easy if you know where and which workshops to buy and what skills to learn).
But 100 BFC or 100 KKG is not the ultimate amount to dominate any battle in the early and middle stages of the game.
The critical mass is 200 BFC or KKG (for the early and middle stages of the game), this can be achieved at clan level 4 and if you learned a stewart (or having many towns or with the right policy).
But I found a way how you can have 100 BFC or 100 KKG and at the same time have only 5 workshops (1\350+g). And it is very difficult to provide 200 BFC or 200 KKG with gold, for this you need 6 workshops (1\350+g) and 1 town and you need to learn a stewart at 275 and learn the "Price of Loyalty" skill (I did this in 7 years).
And so, once again I faced the problem of imbalance, when the game cannot limit me from having an ultimatum personal army (200 BFC or 200 KKG kill any army of 600 T4-5 units) with minimal loses.
I have considered for a long time the optimal model for the balance of BFC and KKG, and this is their maintenance cost - it should be 24 gold, and only in this case the player will not be able to collect an army exclusively from BFC and KKG units.
When your clan has level 6 and 3-4 towns and the correct policy and have a skill "Price of Loyalty", you will have 400+ BFC or KKG - it is an ultimatum army that kills ALMOST everything!
And if you create an army from your minions, you can have from 700-1000 BFC or KKG (if you did the right economics, you have enough money) - this army can REALLY be unable to stop anything!!!
I think that this is unacceptable, because the game turns into a quest - collect 400 (1000) BFC or KKG and @#$% everything!
P.S. and given the fact that bandits join very often, this is not a problem, it's a matter of time and desire!
BFC - Battanians Fian Champions
KKG - Khuzait Khans Guard
This post is just my reflections based on a large number of hours of game passage - and so after I achieved dominance on the map several times for each nation, I looked for the strengths and weaknesses of each nation.
At the moment I believe that the main imbalance is brought in by BFC and KKG - and I thought for a long time how to fix it.
If BFC and KKG reduce armor and weapons or stats, it will make them less interesting and epic!
Then I thought, what is the main foundation of the gameplay - and this is the economy!
In order for you to collect 100 BFC or 100 KKG you need 5 workshops that will bring 350 gold each (it's easy if you know where and which workshops to buy and what skills to learn).
But 100 BFC or 100 KKG is not the ultimate amount to dominate any battle in the early and middle stages of the game.
The critical mass is 200 BFC or KKG (for the early and middle stages of the game), this can be achieved at clan level 4 and if you learned a stewart (or having many towns or with the right policy).
But I found a way how you can have 100 BFC or 100 KKG and at the same time have only 5 workshops (1\350+g). And it is very difficult to provide 200 BFC or 200 KKG with gold, for this you need 6 workshops (1\350+g) and 1 town and you need to learn a stewart at 275 and learn the "Price of Loyalty" skill (I did this in 7 years).
And so, once again I faced the problem of imbalance, when the game cannot limit me from having an ultimatum personal army (200 BFC or 200 KKG kill any army of 600 T4-5 units) with minimal loses.
I have considered for a long time the optimal model for the balance of BFC and KKG, and this is their maintenance cost - it should be 24 gold, and only in this case the player will not be able to collect an army exclusively from BFC and KKG units.
When your clan has level 6 and 3-4 towns and the correct policy and have a skill "Price of Loyalty", you will have 400+ BFC or KKG - it is an ultimatum army that kills ALMOST everything!
And if you create an army from your minions, you can have from 700-1000 BFC or KKG (if you did the right economics, you have enough money) - this army can REALLY be unable to stop anything!!!
I think that this is unacceptable, because the game turns into a quest - collect 400 (1000) BFC or KKG and @#$% everything!
P.S. and given the fact that bandits join very often, this is not a problem, it's a matter of time and desire!
Last edited: