Have you made a report in the tech support section? If so, can you link me? That way I can easily check on a specific problem.Hey TW, you know there is a bad memory leak( I think that's the problem) going on since 1.5.10 that is effecting all branches and now going on 3 week and no fix. This is turning out to be a 1.5.8 disaster all over again. Can we get some communication or update on the progress, and I know this is asking a lot, how it was able to pass internal testing to go live. I know the beta branch is for testing but this problem effects other branches and silence on the issue besides we're working on it sucks. @Dejan @MArdA TaleWorlds ,anyone please?
Performance problems can be rather broad and vary per system. One thing I know is that we are working on improving the way thumbnails work so that the UI will be more performant (but I don't think it's related to memory leaks f.e.). That is a bigger change, though, and will likely need some time in testing before we can release it.
Education was designed so that it roughly reflects the range of growth that the initial character creation offers. NPCs start the game with comparatively stronger builds, because most growth mechanics are geared towards the player.They (Dejan, Duh, mexxico, Signalize) already do.
At any rate, digging in through a fee hours over the weekend: education still feels pretty limp-wristed. Those +5s per phase do not impress me. If we're going to face mortality with our main character, the least they can do is allow education to boost our heir to the status of a decent premade. If they don't want perfectly controlled successors for whatever reason, maybe just boost the random event's impact to 25-75 points in a particular skill? You can still nudge towards what you want but also possibly get lucky with a truly beastmode heir in one stat.