I'm trying to add some enchanted items to my WFaS mod, and was hoping to incorporate something similar to the 'running_boots' I found in the warband module system.
It looks like they work by setting 'agent_set_speed_modifier', which was missing from header_operations in the WFaS module system (it only had agent_set_damage_modifier). I copied it over and my trigger works at the right time and all that, but in game I got an error on the line:
The error is 'invalid opcode 2093 ... 3 consequences' (2093 is agent_set_speed_modifier).
Is there something I'm missing? Help would be greatly appreciated.
It looks like they work by setting 'agent_set_speed_modifier', which was missing from header_operations in the WFaS module system (it only had agent_set_damage_modifier). I copied it over and my trigger works at the right time and all that, but in game I got an error on the line:
(agent_set_speed_modifier, ":cur_agent", 200),
The error is 'invalid opcode 2093 ... 3 consequences' (2093 is agent_set_speed_modifier).
Is there something I'm missing? Help would be greatly appreciated.