Instead of laughing away valid arguments and asking for more, provide some counterarguments. Put on your big-boy pants and “debate”. Convince us of the opposite, instead of saying: u dumb, try harder, hehe.
I already did that my friend, yet you are here wasting your time on messaging me while I was specifically talking to
@stevehoos.
If you had remotely a glimpse of good intention, you could easily get my last messages or/and search by yourself using your browser since the thread was, as I said a week or so ago.
No you didn't, because somehow you all of a sudden missed that part to write your rant.
The game is super simplified because it is going to be put on consoles.
I think we all got it that you think the game is "super simplified because of consoles". Now I did gently ask you to elaborate your thoughts.
Something that you failed, color me surprised.
It's super obvious as.. for some reasons you can't even build a single solid argument past the UI change.
Now I'm happy to see that some players aren't jumping straight away on your narrative, as if you wanted to stay wet on your confirmation bias and copy paste this type of : " Consoles bad, so this game bad " thingy.
That's still an enlightement to me to be honest.
If they really cared that much about a console release, they could have (should have) stripped all of it out, since players won't notice unless they pay attention -- and judging by the fact that people still haven't noticed the kill bandits quests pops in response to bandits being nearby or the gang leader quest for weapons happens right before one of them tries to take a corner from another, I'd say most players don't.
Not mentioning that, as I said on the other thread, the Interface on that game is far from being UX friendly. The Encyclopedia is rough for any newcomer on the series, some mecanics are barebones if not correctly documented inside the game itself, there is no such thing of a main quest yet, and the list goes on and on and on ...
I don't think that Radial UI change could play a big role here, it's at best a black sheep for their arguments, mentioning all of that is litterally slicing their narrative so they'd better not to.
I don't like the act to quote myself but this part is still revelant as of today :
I got the impression that somehow, you guys tend to point a general public ennemy as to why Bannerlord seems shallow, omitting countless of variables some we can't know we as a community, since we are on the realm of Soon™ .
Agreed on your points especially the last one, but to me you're fooling yourself if you think that somehow the state of the game on it's current build has to be because of an allegedly console port.
[...]
This isn't an explanation, this is an assumption based on 2-3 things, mainly the UI change and that's it.
It's nowhere near reasonable to say that, of course your point of view matters as much as mine.
I'm pointing how shallow are these arguments with the actual material we can get from : modders, outsiders developers, TW's developers, and as you said and as I agree, the current status of that game.
This " explanation" is flawed, and I'm legit asking why a lot of you guys fall for it.
Humans by their nature tend to fall into oversimplyfing things to ease out their mind when they aren't able to understand or to get some pieces of hard evidence or/and facts on a subject, I'm legit wondering if we don't have a perfect example here.
The thread :
( so the genius above can have some read, since as he probably still thinks right now I didn't explain my thoughts earlier ... )