jak1up
Sergeant
And this thread is a clown car
And this thread is a clown car
I have more than 5k hours spread across M&B classic/warband and it's many amazing total conversion mods.I never played the original warband, I have 400 hours in this game, I barley play a game for more than 50 hours, with a lot of mods of course, so for me it's the best game in many years,after my beloved Company of heroes 2.
What about banners? Will they actually put banners into a game called bannerlord?They'll do something about banners
No. They built that hype, then sold us what they had as "early access" while they could.This is a genuine question for all those who loved the Mount and Blade series. Yesterday i was going through the interwebs and found that in either 2014 or 2016, Paradox Interactive made the decision to allow their subsidiary companies to split. I think at first glance this wouldn't seem like such a big deal. Looking back now i can say that i think this was a terrible move by Paradox. While Paradox has some of the worst DLC policies in the industry they actively talk with the community and engage with people on forums (HOI4, CK3, City Skylines).
We were also given an amazing demo by TW in 2018 during gamescom that showed a siege actually going correct with ai using all the right pathfinding. Immeditaely my expectation for this game went through the roof as I was saying "if the game looks like this then 2020 must be better". And then you have youtubers like Resonant who during the initial release of dev blogs and staged gameplay hyped this game up for thousands of people only for it to fail at launch.
All in all our expectation for this game following the 2018 gamescom demo were extremely high. From the release of weekly dev blogs, to vides made by TW that showed gameplay and talked about upcoming features (some that never happened because they were too complex) and youtubers hyping the game up for simply views and subscribers aka Resonant.
Considering games and sequels in general, yeah I guess expectations were too high.
But everything they ever sowed on dev blogs demos was very impressive and desirable, so hmmmmm
It's okay though, Bannerlord is good enough and mods will eventual add the stuff we missed out on and more! ?
You can ? post your 1 liners but I won't touch even 1/10 of the games people play.Good enough for you, and your incredibly low standards.
Then they fired the old community manager and hired a new one, because of community feedback.
These two was my expectations. It seems they were too high. Truly, fells bad man.If we expect it to be a better and deeper game than Warband incorporating great features from some of the most popular mods, then of course our expectations are too high.
If we expect it to be a better and deeper version of Warband, then our expectations are apparently still too high.
Out of his entire idiotic post, this sentence is actually kind of true. Lust, the old community manager, was fired shortly after causing a week long drama with forum regulars, and had been months late on blogs multiple times.lmao, whats the source on that? seems like quite an unjust claim to me.
The terrain maps and the keep battles (in sieges) are the remaining major features. They'll do something about banners and they'll try more tweaks with the lord and kingdom AI, but other than further tweaks, balancing and bugfixes, they are indeed done.
If anyone says otherwise, it's wishful thinking unsupported by evidence such as dev statements and roadmaps. And most of all, Taleworlds' poor development record,
One thing that doesn't help is people constantly dump a bunch of lies on reddit posts and such about what features are coming, just like a wish list of what they want, with no back up at all. Of course if you post to say "no the devs said no already" or "this thread is what they're working on" it just gets downvoted because "me no like true ?". And of course you're attacking them if you link actual information that contradicts them.... I'm sorry reddit, let me just prop my jaws wide open you just shovel the **** in, what was I thinking.This is the one thing I will never understand about player hype: assuming that features will be in the game when they are never even announced. While TW definitely promoted some game mechanics that never showed up, this is not abnormal for game development where it's common for up to half the mechanics or assets to be scrapped. But if you look at most of the blogs and forum posts, just about everything Taleworlds announced is in the final game. It's no different to most other blog cycles. It's definitely no No Man's Sky.
I mean, there won't be any official TW source telling you straight-up: "Well we fired our community manager because he was doing a crappy job at community managing". But I remember people complaining about old community manager a lot about actually 0 communication and work, and then he was gone and they got Callum that started doing devblogs and such, trying to improve on that. So you can figure it out from the context, nobody will spoonfeed you such sensitive information.lmao, whats the source on that? seems like quite an unjust claim to me.
I love how folks always think games are developed over night. Maybe cookie cutter games that are made over and over with the same engine and concept (COD style games) they tend to take only a few years to developed cause the resources are all ready there. TW actually had to start over and create a new engine to run the game. Lets not even mention the fact they aren't actually a company that was known for making games, just mainly translating them. So they don't have a long development background other than just one game.For 8 years of DEV time this game is terrible currently.
Perhaps understand what a good video game company produces after a year in EA, then get out and get your sun. It helps with reality. I have been modding games for 20 years dude, this game is a coding mess with terrible late game options for the player and virtually no immersive qualities. For 20 dollars when the bugs are mostly put to bed? Yeah, for 50 dollars, absolutely no way. Look at the view points of the better experienced mod creators on here, not myself, they will tell you.I love how folks always think games are developed over night. Maybe cookie cutter games that are made over and over with the same engine and concept (COD style games) they tend to take only a few years to developed cause the resources are all ready there. TW actually had to start over and create a new engine to run the game. Lets not even mention the fact they aren't actually a company that was known for making games, just mainly translating them. So they don't have a long development background other than just one game.
I didn't get my hopes up and expect way more than they promised or showed. They are showing improvements but it's taking time. I notice folks now a day just have no patience. Maybe it's the fact I'm older or something but I got other games to play with to kill time. Many of them are EA games in development. Some will make it some won't.
Go out side, enough the sun, do something other than ***** and complain about every thing. Maybe your life will be more fun.
We used to get people like you every week, now it's every day. What made you come here to fight the complaints?I love how folks always think games are developed over night.
Just one glance at the freelancer mod (real actual deep content) and you can tell TWs is not lifting a finger with this game given the resources.Once the devs pulled in tens of millions in the successful launch I presumed that would solve any issues but I was totally wrong. A year later either they're misspending the money or they're tucking it away on another project