Warband is a worse game in most regards until you mod it.
No. It just so happens that a great game is made even greater with mods. Bannerlord doesn't even have that on its own.
Warband is a worse game in most regards until you mod it.
TW still don't have a true competitor to put them under stress. What they do is still unique, despite of the current state of Bannerlord.Vanilla Warband delivered something so unique back in the days that even the industry failed to make a competition.
Exactly, no competition, no incentive to improve. Where's capitalism when you really need it?TW still don't have a true competitor to put them under stress. What they do is still unique, despite of the current state of Bannerlord.
If I was to guess I'd say that publishers like EA decided that there wasn't a big enough market to develop a competitor to M&B.Exactly, no competition, no incentive to improve. Where's capitalism when you really need it?
If I was to guess I'd say that publishers like EA decided that there wasn't a big enough market to develop a competitor to M&B.
PDS doesn't do bleeding-edge technical stuff.I really don't know their current relationship with TW as of now but I'm pretty sure at some point they would be interested to make a concept out of it.
They dont like Early Access and PDS doesn't really do EA.I dont want Pdox anywhere near Mountainblade. You guys think TW is bad, theyre nothing in comparison.
Most of their releases could be EA in the state theyre in though.They dont like Early Access and PDS doesn't really do EA.
If someone told me there would be no ships in BL, I would laugh it away...I enjoyed viking conquest, but it also felt enough on rails to make replayability less exciting. But it has been a while and I think they did a few changes since last I played it
But then you could use Influence to buy bandit troops which earns you Infamy that decreases your Prosperity but gives you a monthly bonus to Terror and if you earn enough Terror, you unlock evil dialogs that increase your Conquerness which you can spend to stake a claim on enemy fiefs unless your Civility is higher than your Lawfulness and it's Tuesday.I dont want Pdox anywhere near Mountainblade. You guys think TW is bad, theyre nothing in comparison.
I ****ing LOVE Mana broBut then you could use Influence to buy bandit troops which earns you Infamy that decreases your Prosperity but gives you a monthly bonus to Terror and if you earn enough Terror, you unlock evil dialogs that increase your Conquerness which you can spend to stake a claim on enemy fiefs unless your Civility is higher than your Lawfulness and it's Tuesday.
That's a subjective statement.
After I played Bannerlord for a while, and was disappointed, I asked myself the same thing.
I asked myself wether Warband (native) really was so much better than Bannerlord or if that was just my imagination from all the time I played with mods.
I started another game in Warband (native) and at first I thought; hell, Warband sure has some issues.
It's graphics are horrible, the randomized battle maps with their extremely unrealistic steep mountains were a pain in the butt and a lot of the issues I was complaining about in Bannerlord are present in Warband as well (mostly AI related).
But after an hour the magic reappeared.
There is far less of a grind. If you know what to do you can get going relatively quickly compared to Bannerlord and if you play intelligently you can even with just some dozen men swing the fate of wars (or at least try to). Also whilst the game had it's problems, at least it was playable. No broken sieges, less ridiculus steam rolling and most importantly of all: a degree of depth and immersion Bannerlord does not posess. Laugh about feasts and the like all you want. But they had their place and were important to worldbuilding.
There's all of one current game using this sort of mana.But then you could use Influence to buy bandit troops which earns you Infamy that decreases your Prosperity but gives you a monthly bonus to Terror and if you earn enough Terror, you unlock evil dialogs that increase your Conquerness which you can spend to stake a claim on enemy fiefs unless your Civility is higher than your Lawfulness and it's Tuesday.
If anything I would see Paradox Interactive, which by the way published Mount & Blade back in the days. Yes I know they are notorious for being unorthodox on their DLCs but still, they cater a PC audience and most of the games published under this company are quite mod-friendly and as far as I know the company is doing pretty well.
I really don't know their current relationship with TW as of now but I'm pretty sure at some point they would be interested to make a concept out of it.
It fits pretty well their " Strategy first " vision too.
And there are many things Bannerlord does better than Warband. You can post a long list of them, and people will ignore it because they're "just small improvement" over the old ones. People only look for huge, amazing brand new features, and glare at the flaws.There are not many things vanilla warband did better than current bannerlord.
In the year of 2010, Warband had illusion to make you believe that you are a vassal or a king. Feasts, the claimant questline, plotting with some lord to start a war by raiding villiages, rebelling to your ruler if the ruler does not grant the fief you capture, lords commenting your kingdom with respect to your current Right to Rule points (I mean even gaining Right to Rule was so immersive when other faction makes peace with you which is obviously legitimize your kingdom) so on and so forth.There are not many things vanilla warband did better than current bannerlord.
They dont like Early Access and PDS doesn't really do EA.
PDox treats their non PDS (the dev studio) like absolute **** and burn those bridges pretty much immediately. They are terrible publishers, despite how much I love their dev studio's games.
Right to Rule points (I mean even gaining Right to Rule was so immersive when other faction makes peace with you which is obviously legitimize your kingdom) so on and so forth.