Press O and select.
My dude just stares at the camera like an idiot when I do that.
Press O and select.
good suggestions, I like the flavor and the trait development. The traits also need more impact in relationships of course, and merciful lords should grow to dislike you if you're cruel.I honestly don't mind the cheering. I would actually like this tied even further to role-play. Seeing your commander riding down fleeing peasants from an obviously defeated foe should be an impactful thing. Acts like that should raise your cruelty trait and make you loose relationship points with merciful heroes.
Ordering your troops to do the same should lead to a portion of troops declining that order out of their morality compass (I know troops don't have traits, this would be a simple simulation). It would add a flavourful decision, loose troop morale to capture as many fleeing troops. Right now you always want to run as many of those bastards down for capture and XP gain.
Still, I do agree that having my troops not follow my order because they are busy cheering is stupid. Either tie this to some in-world reason for flavour or give the player full control...
They threw out all the babies and mopped up the bath water and squeezed it back into the tub. The whole relations and traits part of the game feels very lacking and unfinished. Like it could be left overs from 2 different unfished mechanics. The fact you share a relation with entire clans, but each member has different personality traits makes it seem like we would need a lot more related mechanics to get something like the warband honor system. I mean I guess you could just FF kill clan members until one with the right trait became the leaderMakes me wonder. Why did they get rid of the honor system?
Is this what they call, "genetic engineering"?I mean I guess you could just FF kill clan members until one with the right trait became the leader
Clearly annoying.That always annoys me because they get in the way.
Like, if you are not going to bash their heads in, at least let me do it!
Are you speaking about the traits?Makes me wonder. Why did they get rid of the honor system?
Somewhat yes. The honor system was just an easy way to feel connected to the honorable/dishonorable peopleAre you speaking about the traits?
Like they just don't care. Apparently we don't pay them enoughClearly annoying.
Especially when I’m aiming with my bow and I see a dude riding right into my target cheering with both hands in the air
Ah ok you were referring to warband honor system.Somewhat yes. The honor system was just an easy way to feel connected to the honorable/dishonorable people
Like they just don't care. Apparently we don't pay them enough
Considering the price of anything in Calradia, this statement is true: we don’t pay them enoughSomewhat yes. The honor system was just an easy way to feel connected to the honorable/dishonorable people
Like they just don't care. Apparently we don't pay them enough
It's not constructive, but I like OP's tone, at least it's spirited.https://i.kym-cdn.com/entries/icons/facebook/000/003/214/how-about-i-slap-your-****.jpg
I executed several borrowed troops today because after the 3rd pre-mature routing of the same looter group I realized I could just kill off the amount o un-level ready troops and finish the quest rather then keep trying to get them to kill looters. I don't know the roman word for kill 1/4 of them but that what I did.Frankly, there is a wide range of possibilities to enrich this section by introducing traits and personalities. I'm sure Taleworlds has an explanation for this, but if we compare it to the last few Total War games, all of which have been heavily casualised, the player is always in control until she/he decides when the battle is over. In terms of gameplay, that seems a lot more logical to me than what is currently implemented in Bannerlord (cheering topic).
As a fact "to expand knowledge"; in any militarized society, the fact of breaking the chain of command, disobeying orders, mutiny, etc ... is grounds for punishment or penalty. Moreover, given that Bannerlord is "inspired" by real sources, perhaps it could be inspired by the Decimatio.
Quattumatio? ?I executed several borrowed troops today because after the 3rd pre-mature routing of the same looter group I realized I could just kill off the amount o un-level ready troops and finish the quest rather then keep trying to get them to kill looters. I don't know the roman word for kill 1/4 of them but that what I did.
Speaking about the traits, I have noticed an improvement with 1.5.10 (I'm playing since 1.5.6).Frankly, there is a wide range of possibilities to enrich this section by introducing traits and personalities. I'm sure Taleworlds has an explanation for this, but if we compare it to the last few Total War games, all of which have been heavily casualised, the player is always in control until she/he decides when the battle is over. In terms of gameplay, that seems a lot more logical to me than what is currently implemented in Bannerlord (cheering topic).
As a fact "to expand knowledge"; in any militarized society, the fact of breaking the chain of command, disobeying orders, mutiny, etc ... is grounds for punishment or penalty. Moreover, given that Bannerlord is "inspired" by real sources, perhaps it could be inspired by the Decimatio.
That was a funny oneIt's not constructive, but I like OP's tone, at least it's spirited.
"My troops tell me you Quattumatio'd the other 5 of my troops, I like you 1 less now, don't you feel bad and immersed? Look at this beautiful 1 impirial recruit, he could have been yours but you had to murder 5 guys just cuz they can't run fast enough to catch some looters! You better hope I have a problem with brigands or need 40 cows or you're never getting these imperial recruits now!"Quattumatio? ?
I have not tested 1.5.10 and cannot give an informed opinion.Speaking about the traits, I have noticed an improvement with 1.5.10 (I'm playing since 1.5.6).
Companions with an honorable (or mercy?) trait are complaining when we raid villages, dialogues with lords vary as well (when meeting for the first time, starting a fight, making them prisoners or freeing them).
Cheering is not a bad thing, but they could limit it to infantry and archers for example.
Cavalry should keep chasing and kill until the end though.
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