Bazza_ov_da_Norf
Recruit
I've made an account just to ask this question as it absolutely baffles me that the devs still haven't dealt with such an objectively bad game design decision after all this time.
For months now, death in battle has been enabled (at 10% chance for non blunt weapons?), but it's ONLY in battles that the player is in. It was clear as day from day 1 that it would need to be reduced to ~2%, and the consequences of it only being enabled in player battles was obvious as well. The consequences of this decision is that every lengthy playthrough is ultimately completely ruined: The faction that the player belongs to, and to a lesser extent the factions that you fight end up losing many lords over time while the other factions that you don't fight stay fine and grow in numbers. It creates a downward spiral of far off factions being able to field multiple good sized armies or a huge army, while your faction and neighboring factions struggle with depleted lord numbers.
IIRC, I *think* I remember a dev basically saying "it's so they can collect data". Sorry, but that's a weak excuse that doesn't stand up to scrutiny. Why? You can reduce the death % chance and still collect data. You can enable death in AI vs AI in sim'd battles and still collect data. I really can't see any valid excuse for the devs not putting more priority on fixing this issue considering that it literally ruins every campaign in the long run and it's been this way for months now.
Can we please get an update on when deaths will be enabled in AI battles? I've had three campaigns destroyed by this current poor implementation and feel no desire to start another one until this is rectified.
**UPDATE**
In another thread, Duh has replied to say:-
For months now, death in battle has been enabled (at 10% chance for non blunt weapons?), but it's ONLY in battles that the player is in. It was clear as day from day 1 that it would need to be reduced to ~2%, and the consequences of it only being enabled in player battles was obvious as well. The consequences of this decision is that every lengthy playthrough is ultimately completely ruined: The faction that the player belongs to, and to a lesser extent the factions that you fight end up losing many lords over time while the other factions that you don't fight stay fine and grow in numbers. It creates a downward spiral of far off factions being able to field multiple good sized armies or a huge army, while your faction and neighboring factions struggle with depleted lord numbers.
IIRC, I *think* I remember a dev basically saying "it's so they can collect data". Sorry, but that's a weak excuse that doesn't stand up to scrutiny. Why? You can reduce the death % chance and still collect data. You can enable death in AI vs AI in sim'd battles and still collect data. I really can't see any valid excuse for the devs not putting more priority on fixing this issue considering that it literally ruins every campaign in the long run and it's been this way for months now.
Can we please get an update on when deaths will be enabled in AI battles? I've had three campaigns destroyed by this current poor implementation and feel no desire to start another one until this is rectified.
**UPDATE**
In another thread, Duh has replied to say:-
There is an open ticket for it. I suspect it will be part of either 1.6.1 or 1.6.2. Of course, the only true and reliable answer is SoonTM.
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