Hear me out on this: I don't want anymore imperial recruit eating my food, so I go set the payment to slightly above what it currently costs. Then as I leave town I immediately have -2 on my garrison stat, implying I will be losing 2 garrison troops because of the payment setting. I have to go set it up even higher to like 200+ over what it cost to not have it say -2, and then of course it keep recruiting stupid imperial recruits to eat my food! I don't know if this is just a UI bug or if I would really lose troops or why it says it cost 26 gold to recruit when all they can get is a imperial recruit.... I just don't get it.
@mexxico @emrozdemir Could we please get a NO option to the garrison recruiting? It's very overly convoluted to just "not fill garrison with useless recruits who waste food".
There might be situations where I want to turn it on but in general I want my garrisons just right so there's less risk of food shortage but security is 100, which means using t3 troops mostly to conserve food and wage while meeting security+.
The "food issues" of 1.5.10 make this even more sensitive when getting a town early in the game, you really can't have any goofy stuff with a bunch of recruits showing up and tanking your food balance.
I feel like at least some part of this is either a bug or just not described correctly to the player. But I think a NO option would be a big help.
@mexxico @emrozdemir Could we please get a NO option to the garrison recruiting? It's very overly convoluted to just "not fill garrison with useless recruits who waste food".
There might be situations where I want to turn it on but in general I want my garrisons just right so there's less risk of food shortage but security is 100, which means using t3 troops mostly to conserve food and wage while meeting security+.
The "food issues" of 1.5.10 make this even more sensitive when getting a town early in the game, you really can't have any goofy stuff with a bunch of recruits showing up and tanking your food balance.
I feel like at least some part of this is either a bug or just not described correctly to the player. But I think a NO option would be a big help.