be honest, when (or if) the devs fix smithing exploits will any of us care about leveling smithing? what is even the point of smithing?
if it's to let the player make a customized weapon or roleplaying then why is it locked behind level 100+ smithing? I don't want to waste my time or skill points spent on smithing to make a nice two-handed sword; I'd rather spent them on leveling up my two-handed skill.
if it's to make money, well, that seems to be fine for now since smithing is very easy to exploit. but as I said before if it is fixed, then what? it would be better to make money by actually having fun by fighting and doing quest than to be simple staying in a settlement praying to the RNG gods to level up smithing.
it would be better to be able to go to a smithy, design a weapon, and then pay for it there and then. saves me skill point, time, and now I can roleplay as a near-naked lunatic swinging a giant two-handed sword. now of course the obvious question would be whet to replace smithing with, and since it's under Endurance, I believe they can add something called either "Hardiness" or "Fitness." This skill could slowly increase total heath of a player, something that the player could do in every other M&B game.
if it's to let the player make a customized weapon or roleplaying then why is it locked behind level 100+ smithing? I don't want to waste my time or skill points spent on smithing to make a nice two-handed sword; I'd rather spent them on leveling up my two-handed skill.
if it's to make money, well, that seems to be fine for now since smithing is very easy to exploit. but as I said before if it is fixed, then what? it would be better to make money by actually having fun by fighting and doing quest than to be simple staying in a settlement praying to the RNG gods to level up smithing.
it would be better to be able to go to a smithy, design a weapon, and then pay for it there and then. saves me skill point, time, and now I can roleplay as a near-naked lunatic swinging a giant two-handed sword. now of course the obvious question would be whet to replace smithing with, and since it's under Endurance, I believe they can add something called either "Hardiness" or "Fitness." This skill could slowly increase total heath of a player, something that the player could do in every other M&B game.