Hey @SadShogun. Did weapon price changes make it into the game in 1.5.10 despite not being mentioned in the patch notes? Because weapons prices seem totally different than before. Prices seem to be much more in line with their usefulness. Especially those OP swingable polearms are much more expensive.
@SadShogun
Not sure if I agree with this change, this is like having equity for items (weapons/armor...), where you change the price according to the stats/usefulness/likelihood of player preferring it.
Some weapons are inherently better because of their design and cost/effectiveness. Artificially putting them all in equal ground - "usefulness" - creates disconnection between expected vs in game reality. As I mention in the previous posts, I prefer a more natural and organic approach to determine prices, where they are determined by the construction process...
I don't think giving equal "usefulness" to all items produces better gameplay, it eliminates the connection that you sometimes have with using a certain weapon (this is a big part of the fun, imo) and it makes choices harder on the player.
I agree that balancing is needed, but balancing doesn't mean equal, diversity (not equality) should be the norm!
A concept to keep in mind when balancing is creating certain routes for the player to follow and make certain items preferable for each route the player decides to take. Routes are determined by the playstyle of the player (trading, fighting on horseback...) and primarily by the stats and perks they choose and acquire. Certain items should be preferable in certain playstyles over other items, making every item useful for every playstyle is NOT a good direction.
Did item prices drop to earth level?
Will armor ever work as it should?
This are the main points the community wants to see fixed.