Sweynforkbeard
Squire
Just noticed this one.
"The total hearth value of villages and prosperity value of castles and towns had a high inflation. The daily increase of these two variables is now smaller which prevents high inflation during late game."
Is this actually a thing?
For my own fiefs sure.
But more generally what I experience is more along the line that it only takes a few years for a big chunk of the map to turn into a barren wasteland; caused by constant raiding, rebellions, castles/cities being taken and then retaken.
Hell, I have even considered suggesting that there is a desperate need for a recovery mechanism. So this unexpected.
I am a bit curious what others have experienced?
"The total hearth value of villages and prosperity value of castles and towns had a high inflation. The daily increase of these two variables is now smaller which prevents high inflation during late game."
Is this actually a thing?
For my own fiefs sure.
But more generally what I experience is more along the line that it only takes a few years for a big chunk of the map to turn into a barren wasteland; caused by constant raiding, rebellions, castles/cities being taken and then retaken.
Hell, I have even considered suggesting that there is a desperate need for a recovery mechanism. So this unexpected.
I am a bit curious what others have experienced?