Because that went so well when Bethesda started something like that?
No, that's not the same at all. TW buys a model or some code implementing a self-contained feature, not a whole mod for resale.
The VC team paid a bunch of people from the modding community for the use of their stuff. That's how it should work for Taleworlds too. The difference is that TW is not interested in what is going on in the community and don't care much whether they could improve their game by adding something someone else made.
I gave you several sources to back up my claim - not my fault if you don't want to read them. If TW want modders in the team - they should hire them as professionals. Not just buy out mods...
I don't think TW should hire modders at all, they should simply buy off good mod features and add them to their game. This is very simple for everyone involved, as explained above.
If I were TW, I would hire modders to work remotely, if I have staffing problems (e.g. the best people left or were moved to Armenian Genocide In Space). The problem here is that a key TW person needs to be in constant communication with them, both to steer and supervise them.
This is the reason why they don't want to do this (since Warband and its external DLC/licensee teams) and it sucks. It's ridiculous that no one in TW can find time to work with modders. The TW people convenience is more important than their product and it shows!
Regardless isn't one of the dev's literally one of the Floris modders?
Duh is one person and he came late into the team, when they were already in deep trouble.
Edit: you added a bunch of internet debates as "source". I've read some of them and they are all over the place. They are not sources, just random guys having different opinions. Most of them are players speculating about development or newbie developers.