I know the title sounds bad, but hear me out, because I'm going full conspiracy mode here.
For those following both the progress of the game and developer responses, many may be familiar with the phrase "too complex". Taking that in mind, if any of you follow the Nexus or are aware of the modders in this forum, many may have noticed the number of VERY complex mods that modders create with an arm tied behind their back.
With those points in mind, let me quote the first two paragraphs for the reason for EA from TW directly:
Now at the beginning of EA, this statement made sense, now however... between their initial estimates of one year in EA and the delivery of content within that timeframe, the numbers just aren't adding up anymore. Let me be clear that I personally don't care that they didn't meet their "estimate", that isn't my point. My point is that from what we know, the direction of the game heavily implies that it isn't planned to be all that complex at all, which begs the question, what was the need for EA?
Maybe I'm being far too pessimistic, but as mentioned above, suggested community features that TW deemed too "complex" or outright ignore are making their way into the Nexus by modders who work in their free time.
Coming back to the topic sentence, how is it that TW is able to charge AA(a) price tag for a skeletal sidegraded version of WB, only to rely on the free working community members to flesh it out?
For those following both the progress of the game and developer responses, many may be familiar with the phrase "too complex". Taking that in mind, if any of you follow the Nexus or are aware of the modders in this forum, many may have noticed the number of VERY complex mods that modders create with an arm tied behind their back.
With those points in mind, let me quote the first two paragraphs for the reason for EA from TW directly:
“Early access is something that we are very familiar with: our first title, Mount & Blade, helped to pioneer this method of release back in 2005. By working alongside our community we were able to deliver a unique gaming experience that players still enjoy to this day. These past experiences have taught us that it is vital to bring players in to help us iron out any issues and refine the game by utilizing feedback to bring it to the level that both our community and we expect.
We are hoping to run a productive and efficient early access for M&B Bannerlord as well. However, due to the nature and scale of game that we have envisioned, there may be various problems or missing features and content during the course of early access."
We are hoping to run a productive and efficient early access for M&B Bannerlord as well. However, due to the nature and scale of game that we have envisioned, there may be various problems or missing features and content during the course of early access."
Now at the beginning of EA, this statement made sense, now however... between their initial estimates of one year in EA and the delivery of content within that timeframe, the numbers just aren't adding up anymore. Let me be clear that I personally don't care that they didn't meet their "estimate", that isn't my point. My point is that from what we know, the direction of the game heavily implies that it isn't planned to be all that complex at all, which begs the question, what was the need for EA?
Maybe I'm being far too pessimistic, but as mentioned above, suggested community features that TW deemed too "complex" or outright ignore are making their way into the Nexus by modders who work in their free time.
Coming back to the topic sentence, how is it that TW is able to charge AA(a) price tag for a skeletal sidegraded version of WB, only to rely on the free working community members to flesh it out?