How many looters got damaged? Who knows, I cannot see health bars over looters to answer that question. What I can see pretty clear after tons of tests and campaigns using different army composition:
- There is not much incentive for flaking enemy units, and rear charges look like do not give any advantage. Rear charges are as useless as frontal charges in this game, or at least pretty similar. So the mobility advantage for cavalry is not great as it could be in games like Total War, or other games where you have time to flank and get some advantages for that.
- Cavalry units are much harder to replace than infantry and archers without giving anything in return, because archers are by far more effective. Plus cavalry units are more expensive to get.
- Cavalry AI needs to be fixed, especially when performing charges in formation, because cavalry agents blob up and try to attack all the same target which results in only few cavalry agents being able to damage enemies.
- Cavalry are not a good support for infantry in this game. Numbers are pretty relevant in Bannerlord, much more than in Warband. Outnumbered infantry usually lose and gets defeated in seconds, even if you have elite infantry units. Cavalry units are excessively slow at killing compared to other units, which usually means that your infantry gets outnumbered and killed in seconds, and then the same happens with your cavalry after that. It is much better to get a huge infantry formation and defeat the enemy infantry formation pretty fast yourself, and then deal with remaining enemy archers/cav.
- Cavalry AI against other cavalry units is really bad. Horsemen usually target the horse instead of the rider, and usually perform delayed attacks which end missing.
- Heavy cavalry KD is the worse by far in every battle. Archers usually get tons of kills, followed by infantry and cavalry at the buttom. This would not be relevant if cavalry would be overall useful, but I can really find any scenario where I would pick cavalry over archers.
This information is actually for
@AVRC and
@NIN3
@hruza I know there is no anything I can say which will change your mind, so let’s agree to disagree.