The current game feels like a battle simulator with even less Roleplaying than Warband. Warband had tons of lord interactions and kingdom options that aren't in banner lord. The only real new additions for kingdom roleplay were the clan and kingdom decision systems. and ABOUT those
They serve no real purpose. They serve as much purpose as starting faction perks.
Ok, our kingdom voted to have a senate and royal majesty, that should be reflected in the actual game beyond settlement loyalty going up or some other useless perk. Image how cool it would be if we could actually enter a senate building, and the king's title would change and lords would treat him differently since he was seen as a sacred being. That would add so much to the gameplay beyond just settlement loyalty or the number of militias you can raise going up.
And when people suggest perfectly good features that can increase immersion, like capital cities and feasts, the devs shrug it off. Taleworlds doesn't understand that little things like that can lead to other features, and they can increase imersion. imagine if you go to a feast and you invite a lord to the backroom and you plot an assassination, or you appoint a chamberlain to manage your kingdom in a capital city, little things like this would make the game feel more like a true Medieval fantasy rather than a battle game with roleplaying even less in-depth than its predecessor.
And even then, half of the things that were promised in the dev blogs are not in the game. Where is the ability to take control of existing factions via a civil war, that's not in the game.
The fans have been YELLING for a proper longterm roadmap for months, just give us one already.
They serve no real purpose. They serve as much purpose as starting faction perks.
Ok, our kingdom voted to have a senate and royal majesty, that should be reflected in the actual game beyond settlement loyalty going up or some other useless perk. Image how cool it would be if we could actually enter a senate building, and the king's title would change and lords would treat him differently since he was seen as a sacred being. That would add so much to the gameplay beyond just settlement loyalty or the number of militias you can raise going up.
And when people suggest perfectly good features that can increase immersion, like capital cities and feasts, the devs shrug it off. Taleworlds doesn't understand that little things like that can lead to other features, and they can increase imersion. imagine if you go to a feast and you invite a lord to the backroom and you plot an assassination, or you appoint a chamberlain to manage your kingdom in a capital city, little things like this would make the game feel more like a true Medieval fantasy rather than a battle game with roleplaying even less in-depth than its predecessor.
And even then, half of the things that were promised in the dev blogs are not in the game. Where is the ability to take control of existing factions via a civil war, that's not in the game.
The fans have been YELLING for a proper longterm roadmap for months, just give us one already.