Since it's been a bit over a year since EA release, and TW still refuses to tell us the scope of their multiplayer plans (let alone give us a roadmap for it), I figured I'd use the announcements and patches made so far to estimate how much longer particular features will take. I'll be using the "Statement regarding plans for MP" posts as well as several posts made by TW employees to calculate on average how long it's taking them to actually deliver particular features they discuss (not counting beta versions).
Category one: "almost complete" / "live very soon"
Average delivery time of completed features: 89 days
Category two: "in the development pipeline" / "being worked on"
Special shoutout to Duel mode being internally available in February 2020:
This is by no means an exhaustive list, so if you know of more promised features, please let me know. This list contains what I've managed to find in an hour or two, and goes to show how absurdly little TW has shared regarding what is actually in store for multiplayer. Spectator, voice chat, duel and battle, and ranked matchmaking are just about the only major features that have been shared at all over the past 2 years.
If anyone was wondering why I was certain dedicated servers won't release until (late) 2022 back in November, it's because features that are "almost ready" take another 3 months on average to release, and features that are "in development" seem to take at least 9 months. So any major feature that is not in either category (such as dedicated servers) will take even longer.
Category one: "almost complete" / "live very soon"
Feature | Date mentioned | Date delivered | Time between mention and delivery |
---|---|---|---|
Clan system | June 17th 2020 (Statement regarding plans for MP 2) | August 26th 2020 (patch e1.5.0) | 2 months, 9 days (71 days) |
Clan matches | May 6th 2020 (Statement regarding plans for MP 1) | August 26th 2020 (patch e1.5.0) | 3 months, 20 days (113 days) |
Duel mode | January 20th 2021 (link to comment) | - | 132 days and counting |
Observer mode | February 12th 2021 (Statement regarding plans for MP 5) | - | 109 days and counting |
In-game Voice Chat | February 12th 2021 (Statement regarding plans for MP 5) | - | 109 days and counting |
In-game Report system | May 6th 2020 (Statement regarding plans for MP 1) | July 27th 2020 (patch e1.4.2) | 2 months, 21 days (83 days) |
Category two: "in the development pipeline" / "being worked on"
Feature | Date mentioned | Date delivered | Time between mention and delivery |
---|---|---|---|
The ability to find and add Recently Played Players as friends | May 6th 2020 (Statement regarding plans for MP 1) | Match history: June 4th 2020 (patch e1.4.1) Recent players: April 8th 2021 (patch e1.5.9) | 29 days 11 months, 2 days (338 days) |
Basic spectator mode | August 4th 2020 (Statement regarding plans for MP 3) | - | 301 days and counting |
Ranked matchmaking | August 4th 2020 (Statement regarding plans for MP 3) | - | 301 days and counting |
Battle mode | March 19th 2018 ("Multiplayer Game Modes" forum post) | - | 1169 days and counting |
Duel mode | February 21st 2020 (beta testing Discord server | - | 466 days and counting |
Special shoutout to Duel mode being internally available in February 2020:
This is by no means an exhaustive list, so if you know of more promised features, please let me know. This list contains what I've managed to find in an hour or two, and goes to show how absurdly little TW has shared regarding what is actually in store for multiplayer. Spectator, voice chat, duel and battle, and ranked matchmaking are just about the only major features that have been shared at all over the past 2 years.
If anyone was wondering why I was certain dedicated servers won't release until (late) 2022 back in November, it's because features that are "almost ready" take another 3 months on average to release, and features that are "in development" seem to take at least 9 months. So any major feature that is not in either category (such as dedicated servers) will take even longer.
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