Summary: Game freeze late in the battle, doesn't crash (so no dump and no crash upload), CPU and RAM usage remains unchanged but no GPU usage. I'm not 100% sure, but I think it might cause by too many corpses in the battlefield.
How to Reproduce: Set both "Number Of Corpses" and "Number Of Ragdolls" in "Performance" to "Unlimited", fight a big battle in campaign, preferably over 1600 men both sides combine, when casualties reach a large number, there's a chance that the game will freeze. Especially when most of the corpses and remaining soldiers are concentrated in a small area, and you stay close and look in that direction (too many entities in the scene?).
Though some times it could happen even when there are a lot of bodies in the field but not that many in the current scene, like in a siege battle, casualties were high, but I was standing outside the wall so there weren't a lot of bodies I can "see", but it could still happen.
Have you used cheats and if so which: Yes, use like 200 horse archers fight against a big army like 1400 or more, make your troops invincible, and let them stand in place and fight (so most of the soldiers and bodies would concentrate in that area), you either join the fight or keep a close eye on them. I can almost 100% reproduce the freeze using that way.
Computer Specs:
OS: Windows 10 Pro 20H2
GPU: RTX 3090
GPU Driver Version: 465.89
CPU: i9 9900k
RAM: 64GB 3733MHz
Motherboard: Z370
Storage Device (HDD/SSD): SSD
Happens in both 1.5.8 and 1.5.9, afk several moths ago, start playing again few days earlier, never happen when I play the game last year.
I also made a reply in this thread, I think it might be the same problem, don't know why it was set to resolved, said it still happens "on some sieges": https://forums.taleworlds.com/index...-when-enemy-got-around-20-troops-left.439604/
So far it hasn't happen again after I set "Number Of Corpses" to "Very High" with unlimited ragdolls, or set "Number Of Ragdolls" to 10 with unlimited corpses. But it almost happen every time when they were both set to "Unlimited" and I fought a field battle of over 1600 men. Had to running around in some corner, chasing a few fallen behind, stay away from the main battlefield so it would less likely happen.
Seems it happens less in sieges, even when it was unlimited corpses and ragdolls, and scale was large.
How to Reproduce: Set both "Number Of Corpses" and "Number Of Ragdolls" in "Performance" to "Unlimited", fight a big battle in campaign, preferably over 1600 men both sides combine, when casualties reach a large number, there's a chance that the game will freeze. Especially when most of the corpses and remaining soldiers are concentrated in a small area, and you stay close and look in that direction (too many entities in the scene?).
Though some times it could happen even when there are a lot of bodies in the field but not that many in the current scene, like in a siege battle, casualties were high, but I was standing outside the wall so there weren't a lot of bodies I can "see", but it could still happen.
Have you used cheats and if so which: Yes, use like 200 horse archers fight against a big army like 1400 or more, make your troops invincible, and let them stand in place and fight (so most of the soldiers and bodies would concentrate in that area), you either join the fight or keep a close eye on them. I can almost 100% reproduce the freeze using that way.
Computer Specs:
OS: Windows 10 Pro 20H2
GPU: RTX 3090
GPU Driver Version: 465.89
CPU: i9 9900k
RAM: 64GB 3733MHz
Motherboard: Z370
Storage Device (HDD/SSD): SSD
Happens in both 1.5.8 and 1.5.9, afk several moths ago, start playing again few days earlier, never happen when I play the game last year.
I also made a reply in this thread, I think it might be the same problem, don't know why it was set to resolved, said it still happens "on some sieges": https://forums.taleworlds.com/index...-when-enemy-got-around-20-troops-left.439604/
So far it hasn't happen again after I set "Number Of Corpses" to "Very High" with unlimited ragdolls, or set "Number Of Ragdolls" to 10 with unlimited corpses. But it almost happen every time when they were both set to "Unlimited" and I fought a field battle of over 1600 men. Had to running around in some corner, chasing a few fallen behind, stay away from the main battlefield so it would less likely happen.
Seems it happens less in sieges, even when it was unlimited corpses and ragdolls, and scale was large.
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