Because for Taleworlds, the player can be overwhelmed by so much information and micro-management... here's a revealing comment from the UI dev.
That is already in the game by the way, we had that since the beginning(before EA started). That mod just enables the button.
When I implemented the feature for internal use(QA testers), there was a discussion about it. If we wanted to show it in a more emphasized/clear way or hide it in the screen since it was meant to be used only by the testers. It was decided that it was too micromanage-y and options would overwhelm the player. So that's why it's in such a place that, it looks hidden (since it is).
It's behind a IsDevelopmentMode check. I'll bring it up internally and look into enabling it by default. (source)
mod crashes constantly
I don't have to mess with the mod
Is it so hard to unlock a feature that is already in the game
the game is in the testing phase and I come back to you as a player
and your official forum offers me a mod
then let the mod team make the game, you resign
mod crashes constantly
I don't have to mess with the mod
Is it so hard to unlock a feature that is already in the game
the game is in the testing phase and I come back to you as a player
and your official forum offers me a mod
then let the mod team make the game, you resign
It is only changing a line of code; however, the decision is solely and exclusively Taleworlds'... and that applies to all decisions that are made and not made.
Hey! I think there's a misunderstanding ... I'm a forum user just like you, not a dev. My comment above was an attempt to share a statement from a taleworlds dev with you about the topic in question.
Hey! I think there's a misunderstanding ... I'm a forum user just like you, not a dev. My comment above was an attempt to share a statement from a taleworlds dev with you about the topic in question.
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