I suckered you into reading this.
Actually, it's an embarrassment of useless diddling at the smithy. So I got the perk Curious Smelter for a companion - but curious is what describes his behavior. Why? Because no matter what he smelts, he discovers "new & interesting" grips for one-handed swords. How can he keep up this behavior? Because there are LITERALLY 137 GRIPS FOR 1-HANDED SWORDS. (I counted.)
Does that strike anyone (at TW) as excessive? Apparently not.
Has it struck anyone over there that, aside from blades, there is very little combat effect to be had from the other components of a sword, and that in general, the ones improving the damage (hence, sale price) are practically all low-tier, cheap-ingredient ones? My character's smithing is at 181 but I still find it better to use that fat 'ol hardwood pommel if I'm trying to maximize damage, rather than some Tier V gewgaw that costs Fine Steel. So I'm crafting 2-handed swords at 105 difficulty because they have high value (32K - 55K). I haven't "learned" how to fashion Thomascene anything yet, which is my only hope of upping damage output.
Meanwhile, I only learned how to make a javelin shaft when I hit smithing 180. Does that me seem stupid? I am also too inexperienced to make a pike (translation: yet a longer polearm, but I CAN make polearms) or a throwing knife... as if I'd want to.
Count this as one more plea to TW to: (A) figure out why you want our heroes to be smiths, too, (B) listen to what your EA players are saying about smithing, and (C) assign somebody who is not in the art department to work on fixing it.
Actually, it's an embarrassment of useless diddling at the smithy. So I got the perk Curious Smelter for a companion - but curious is what describes his behavior. Why? Because no matter what he smelts, he discovers "new & interesting" grips for one-handed swords. How can he keep up this behavior? Because there are LITERALLY 137 GRIPS FOR 1-HANDED SWORDS. (I counted.)
Does that strike anyone (at TW) as excessive? Apparently not.
Has it struck anyone over there that, aside from blades, there is very little combat effect to be had from the other components of a sword, and that in general, the ones improving the damage (hence, sale price) are practically all low-tier, cheap-ingredient ones? My character's smithing is at 181 but I still find it better to use that fat 'ol hardwood pommel if I'm trying to maximize damage, rather than some Tier V gewgaw that costs Fine Steel. So I'm crafting 2-handed swords at 105 difficulty because they have high value (32K - 55K). I haven't "learned" how to fashion Thomascene anything yet, which is my only hope of upping damage output.
Meanwhile, I only learned how to make a javelin shaft when I hit smithing 180. Does that me seem stupid? I am also too inexperienced to make a pike (translation: yet a longer polearm, but I CAN make polearms) or a throwing knife... as if I'd want to.
Count this as one more plea to TW to: (A) figure out why you want our heroes to be smiths, too, (B) listen to what your EA players are saying about smithing, and (C) assign somebody who is not in the art department to work on fixing it.