Emax
Recruit
Currently, there is zero tangible benefit to assigning a governor to your city or castle. Indeed, things run just as smoothly without one, and you don't have to hamstring the growth of any of your characters by leaving them there:
Cons of assigning a governor:
-This character effectively stops growing in skills. Sure, they get some steward. But that's it.
-If the character is a wife to your main character or other family members, then you are separating them from the other half of the baby making equation.
-They do not seem to do anything regarding siege defense (correct me if I am wrong) and only pose greater risk of loss by being there.
So, my first and biggest suggestion is that there needs to be some real opportunity for skill growth by being a governor. If I am going to give up a family member or companion then they should be gaining all sorts of skills: steward obviously, charm makes sense due to the political nature, so does trade since they are governing the economy. Engineering from build projects. And leadership, since it is a leadership position. And it should also be a given that they would participate in local tournaments, meaning small combat related skill boosts.
Second suggestion is that their presence should have a HUGE impact on siege defense. I'd say treat it the same as a party leader, factoring them into the battle and with all the skill bonuses they impart to the troops (another reason that their skills should continue growing while on the job)
Cons of assigning a governor:
-This character effectively stops growing in skills. Sure, they get some steward. But that's it.
-If the character is a wife to your main character or other family members, then you are separating them from the other half of the baby making equation.
-They do not seem to do anything regarding siege defense (correct me if I am wrong) and only pose greater risk of loss by being there.
So, my first and biggest suggestion is that there needs to be some real opportunity for skill growth by being a governor. If I am going to give up a family member or companion then they should be gaining all sorts of skills: steward obviously, charm makes sense due to the political nature, so does trade since they are governing the economy. Engineering from build projects. And leadership, since it is a leadership position. And it should also be a given that they would participate in local tournaments, meaning small combat related skill boosts.
Second suggestion is that their presence should have a HUGE impact on siege defense. I'd say treat it the same as a party leader, factoring them into the battle and with all the skill bonuses they impart to the troops (another reason that their skills should continue growing while on the job)