better then being forced into a game you like, right? and you could say the same about every other quest in the game. at least this one is quick finished
yeah but it is a problem, it really breaks immersion. How are those peasants paying so much? If I can buy it for 1000, why doesn't he buy it for 1000, and why does he give me 2-3 thousand instead for doing it for him? I mean it's nonsensical... the quest should just limit itself to "winning a board game", and we should have some decent and fair board games, that's it. Just for immersion sake. I know people complained about quests not giving enough money to be worth doing, but might as well not have quests at this point... just press a button and give us free money, how is that a quest... I understand that relations are not sufficient to make the player want to do quests, that's why they should add skill experience too. Maybe if you buy it for 1000, you don't get 2-3k reward, but instead some trading skill. I'm sure players that do Trader playthroughs would be happy about that, and even non-traders, since having some trading skill sure is nice for your economy (if you don't like to abuse smithing and all.)
Extra idea: if you do win the property back by playing the board game, then you gain tactical skill. Boom, problem solved. Cool rewards, and SENSICAL.
Those little, little details are what I appreciate the most, and what really ruin the game experience for me when they're just not proper... immersion is one hell of a drug.
How to give trading skill, example: 1000 experience X amount of trading learning you have. Can give 5000 for 5x learning etc, this is an example of how you can do it. Same thing for tactics, and every other skill in the game... quests would be cool if they all were centered around a certain skill as well. Money, you can make easily later in the game. Skills? They're still a pain to level, even more-so later on.