JiriPestr
Recruit
Hi Dev team, like many of your fans, we have spent countless hours playing and watching your games. I would like to thank you for your efforts to deliver the best possible game, I understand that you can not meet the taste of every player. I would like to share with you my opinion on what Bannerlord lacks the most.
1) Meaningful wars / battles
In my opinion, as they stand today, the great battles (1000 vs 1000) have no real impact on clan behavior and warfare. Countless times I have seen that a large army was completely crushed just to find a new one appear a few days later. The loss of troops has no actual impact on the economy, except for the fact that there are more units in the new armies at a lower level (but also in this AI cheats). Personally, I think that the recruitment of units in the current system should change more to a system of levies, where a certain number of units would be called from each village, castle and town (their number would correspond to size and quality could then be regulated by buildings and battle experience). Calling levies would then have a direct impact on the economy, according to the number of units, economic output would be reduced. In the current system, the recruitment of units in villages and towns should also reduce the overall economic output, with the id of a certain value being recruited only by the owner of the settlement. Units of the same culture could then return after the end of the fight and thus improve the economy (again, only to some level to avoid unwanted player interventions).
2) External and Internal Diplomacy
I know that there has been a lot of discussion about diplomacy, but this element is perhaps missing the most. In my opinion, good external diplomacy would solve many problems with the snowballing effect. While internal diplomacy would bring much-needed content for a period of peace. I know it's unrealistic to expect a similar system of lords hierarchy as in the Crusader Kings, but the current system of points of influence is at least unfinished and I need to redo it to better reflect the complexity of individual lords and clans.
I apologize for any mistakes, English is not my native language. Once again, I would like to thank the Dev team and look forward to what adjustments they will make in the future.
1) Meaningful wars / battles
In my opinion, as they stand today, the great battles (1000 vs 1000) have no real impact on clan behavior and warfare. Countless times I have seen that a large army was completely crushed just to find a new one appear a few days later. The loss of troops has no actual impact on the economy, except for the fact that there are more units in the new armies at a lower level (but also in this AI cheats). Personally, I think that the recruitment of units in the current system should change more to a system of levies, where a certain number of units would be called from each village, castle and town (their number would correspond to size and quality could then be regulated by buildings and battle experience). Calling levies would then have a direct impact on the economy, according to the number of units, economic output would be reduced. In the current system, the recruitment of units in villages and towns should also reduce the overall economic output, with the id of a certain value being recruited only by the owner of the settlement. Units of the same culture could then return after the end of the fight and thus improve the economy (again, only to some level to avoid unwanted player interventions).
2) External and Internal Diplomacy
I know that there has been a lot of discussion about diplomacy, but this element is perhaps missing the most. In my opinion, good external diplomacy would solve many problems with the snowballing effect. While internal diplomacy would bring much-needed content for a period of peace. I know it's unrealistic to expect a similar system of lords hierarchy as in the Crusader Kings, but the current system of points of influence is at least unfinished and I need to redo it to better reflect the complexity of individual lords and clans.
I apologize for any mistakes, English is not my native language. Once again, I would like to thank the Dev team and look forward to what adjustments they will make in the future.