Currently in proposals player and other clan leaders can spend 10 influence (slightly favor), 40 influence (strongly favor) or 100 influence (fully push) for favoring any outcome. However it seems in most cases player cannot change what will be chosed even he / she spends 100 influence because lowest & highest limits are so low (10 influence / 100 influence) and clans mostly vote on same outcome all together (another problem, we are trying to differentiate selections of npc clans more however in most cases this is hard to achieve). So this making proposal feature is mostly not used by player (because it is useless in %90 cases).
I think making these amounts higher (especially lowest one) can result in better gameplay because more clans will stay abstain and player will be able to spend higher influence if he / she really wants to change current situation. What do you think about this? It can be good to collect more feedback about this issue from you.
Here is an example for comparing 10 / 40 / 100 vs 20 / 60 / 180 vs 30 / 75 / 200 for same cases :
I think making these amounts higher (especially lowest one) can result in better gameplay because more clans will stay abstain and player will be able to spend higher influence if he / she really wants to change current situation. What do you think about this? It can be good to collect more feedback about this issue from you.
Here is an example for comparing 10 / 40 / 100 vs 20 / 60 / 180 vs 30 / 75 / 200 for same cases :
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