Perisno Mod Bug Reports

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V1.3 should be coming soon. Maybe that will work for you.
Hi! Me again, did a fresh install of the game, downloaded 1.3, and started yet another playthrough. was fine but got the crash bug again at day 37. Found a "Reinforcements from ____" with 0 units, and was just running in place in the world map. Here are screenshots Made an account at flickr just to upload this, lol. Any advice?
 
@ Paradox
Before fresh install, did you clear all the leftover files and caches that uninstalling doesn't remove.

If you're still patience, you can try that if nothing else.
 
@ kgwovan yes I did

also, once I finished talking to the group, they disappeared. Game still crashed later in the in-game day, but for the first time, I got an error message.
 
@ kgwovan yes I did

also, once I finished talking to the group, they disappeared. Game still crashed later in the in-game day, but for the first time, I got an error message.

I know that its not cool to even try but youve said that youve never had any problems with this mod right? Can you try to play an older version of this mod? Like 0.99 for example? Or 1.0? etc? If the problem returns then its for sure your rig. Im at it again because we dont hear anyone having this kind of problem with the mod. Also did you try to turn off shaders? In the newest version of this mod the colors are much more vibrant and "alive" maybe shaders are a part of the problem.

You dont need to really play the older version, just maybe gather a party and besiege some castles\ fight osme lords and\or wait on the map for several weeks to see if the problem returns....

You often speak about this type of spawn "reinforcements" with amount of units 0. Its interesting... Did you meet them at any point in one of your previous playthroughs in the previous versions of the mod?
 
I know that its not cool to even try but youve said that youve never had any problems with this mod right? Can you try to play an older version of this mod? Like 0.99 for example? Or 1.0? etc? If the problem returns then its for sure your rig. Im at it again because we dont hear anyone having this kind of problem with the mod. Also did you try to turn off shaders? In the newest version of this mod the colors are much more vibrant and "alive" maybe shaders are a part of the problem.

You dont need to really play the older version, just maybe gather a party and besiege some castles\ fight osme lords and\or wait on the map for several weeks to see if the problem returns....

You often speak about this type of spawn "reinforcements" with amount of units 0. Its interesting... Did you meet them at any point in one of your previous playthroughs in the previous versions of the mod?
Played version 1.0 on the same rig around 1-2 months before 1.12 came out. Almost 200 in game days, and not a single crash. I don't know if I ever encountered it in any previous playthrough before I first reported it. (I only found it cause I enabled cheats to teleport around the map to try to find a glitched unit, since I only would crash outside of battle, while time was passing)
 
I know that its not cool to even try but youve said that youve never had any problems with this mod right? Can you try to play an older version of this mod? Like 0.99 for example? Or 1.0? etc? If the problem returns then its for sure your rig. Im at it again because we dont hear anyone having this kind of problem with the mod. Also did you try to turn off shaders? In the newest version of this mod the colors are much more vibrant and "alive" maybe shaders are a part of the problem.

You dont need to really play the older version, just maybe gather a party and besiege some castles\ fight osme lords and\or wait on the map for several weeks to see if the problem returns....

You often speak about this type of spawn "reinforcements" with amount of units 0. Its interesting... Did you meet them at any point in one of your previous playthroughs in the previous versions of the mod?
Here's a screenshot of it in 1.3. Unlike when I first saw it in 1.12, this one was just running in place (the first time I saw it, it was walking around like a regular unit)
 
Here's a screenshot of it in 1.3. Unlike when I first saw it in 1.12, this one was just running in place (the first time I saw it, it was walking around like a regular unit)

Very strange... Ive never seen anything like this... Does it only happens while you are close to this 0 number unit? Crashes i mean. Also am i to understand that youve meet this unit again in your second playthrough? Did you use cheats only this time or you use them pretty regularly?
 
Very strange... Ive never seen anything like this... Does it only happens while you are close to this 0 number unit? Crashes i mean. Also am i to understand that youve meet this unit again in your second playthrough? Did you use cheats only this time or you use them pretty regularly?
It crashes regardless of whether I'm near it, or on the other side of the map.
Playthrough 1: 1.12, found a unit like this, only turned on the cheat menu to teleport around when it started crashing to try to find the cause
Playthrough 2: 1.2, edited gold and stats to match previous playthrough, never found a glitched unit
Playthrough 3: 1.3, edited gold and stats like before, never found the glitched unit
Playthrough 4: no cheats, till I turned them on to find the unit. Found the glitched unit (the above screenshot)

In all playthroughs, the crash was the same though. In the 1.12, it would crash whenever I spoke to the unit, or it reached it's destination. In the most recent playthrough, I could talk to it (see my first screenshots), but the dialogue options, would be obviously glitched, as well as show my character model, and name, in place of the npc's
 
It crashes regardless of whether I'm near it, or on the other side of the map.
Playthrough 1: 1.12, found a unit like this, only turned on the cheat menu to teleport around when it started crashing to try to find the cause
Playthrough 2: 1.2, edited gold and stats to match previous playthrough, never found a glitched unit
Playthrough 3: 1.3, edited gold and stats like before, never found the glitched unit
Playthrough 4: no cheats, till I turned them on to find the unit. Found the glitched unit (the above screenshot)

In all playthroughs, the crash was the same though. In the 1.12, it would crash whenever I spoke to the unit, or it reached it's destination. In the most recent playthrough, I could talk to it (see my first screenshots), but the dialogue options, would be obviously glitched, as well as show my character model, and name, in place of the npc's
You didnt say if you did try to turn off shaders in this Perisno version? Also do you think that the crashes have anything to do with this unit or that it doesnt matter that this unit exists? In theory its possible that you did make some moves in your playthroughs that started this crashing business... Its very hard to say in such complicated mod like Perisno what could be a reason....
I had problems with crashes in various games recently and in my case it was a broken graphics card and so that is why im always returning with this point about your hardware. The specification of your rig could help. If im not mistaken you have a laptop? Im sure that Perisno devs didnt try this mod on many laptop configurations... Could you try to play various different game especially those that are vram hungry?
Im speaking about those problems because the only crashes that ive experienced in Warband were:
Memory leak
Broken graphics card
Missing textures for objects in the mod.
Try to do all those thigns that ive mentioned.
 
Made an account at flickr just to upload this, lol. Any advice?
You can upload images to imgur without an account :lol:, but be careful about what you upload it becomes anonymous and cannot be edited afterwards.
it would crash whenever I spoke to the unit
If the interaction triggers a dialog it's possible. In module_dialogs:
1) Dialogue partner: This should match the person player is talking to.
# Usually this is a troop-id.
# You can also use a party-template-id by appending '|party_tpl' to this field.
# Use the constant 'anyone' if you'd like the line to match anybody.
# Appending '|plyr' to this field means that the actual line is spoken by the player
# Appending '|other(troop_id)' means that this line is spoken by a third person on the scene.
# (You must make sure that this third person is present on the scene)
You need some units to do the talking.
Appearently Zalea is a Hakkon village. Quick strings has this entry: "Reinforcements from {s14}". Party templates has this empty party template: "pt_reinforcements". I guess it's one of the dynamically created parties and they just forgot to add some troops in it.
 
You can upload images to imgur without an account :lol:, but be careful about what you upload it becomes anonymous and cannot be edited afterwards.

If the interaction triggers a dialog it's possible. In module_dialogs:

You need some units to do the talking.
Appearently Zalea is a Hakkon village. Quick strings has this entry: "Reinforcements from {s14}". Party templates has this empty party template: "pt_reinforcements". I guess it's one of the dynamically created parties and they just forgot to add some troops in it.
I'm sorry, I don't quite understand how to do this, or who is this third person. Can you please clarify/elaborate?
 
Bug encounter v1.3.0 (haven't download v1.3.1 yet)

Topic:Return to Hylr after defeating Svafar
-after returning to Hylr to report to the elder to complete the mission, upon returning to the world, the map refresh with fog-of-war again (I'm playing hard mode, so gotta explore/map again). *minor issue, as conquered territories are still conquered.
-after the map refresh, Venetor and Fort Trilond are missing. I think the Venetoran Empire were already defeated by Hakkon Empire when I went to Hylr, if it's related to the bug.
 
You shouldn't. What game settings are you playing on?
I know, I never had that issue, it started in 1.3
Tonight I will check it and get back.
I also start having the "runtime error" crash, usually on the worldmap, it's driving me crazy because I was really enjoying 1.3:sad:
 
I'm sorry, I don't quite understand how to do this, or who is this third person. Can you please clarify/elaborate?
I highlighted that line cause it was the closest to the what i was trying to say. In general, whoever talks must be there. Dialogs mostly uses party leader as the partner and it's the first troop in the party (or the first hero if there is one). When there is no troop in a party, dialog partner becomes 'null'. (It's a special empty object used in programming.) Using a null object causes an 'exception'. Exceptions are the things that causes red error messages appearing when an application crashes. In short, there is no one to talk to so the dialog makes the game crash.
The rest of the post is mainly directed to the mod developers, a little bit extra insight about the problem.
Edit: Tested it with empty looter parties (cheats and editing enabled), crashes without a message when you talk to them or after some time passes.
 
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@Michadr
With a 970 GPU and a i7 4GHz CPU 16G RAM my relevant settings are:

Fullscreen ON
Mouse sensitivity MIDDLE
Antialiasing:OFF
Shadow quality LOW
Texture 100%
Shader LOW
HDR OFF (I'd like it on but too many blinding reflexes on armors and snow)
Use Instancing YES
Grass 34%
Shadows on plants NONE
Tree detail MEDIUM
Character Detail HIGH
Ch. Shadow MIDDLE

The rest is related to scenes where I have no problems at all, using bombs, fire arrows and max troop count.
Anyways the extreme lag is in the inventories, where the above specs should not really matter, or not?

For the Error Crash I read I need to toggle "textures on demand" and "force single threading" on and off until I find a combination that makes it stop, it was suggested by players, not you guys. It crashed with one on and the other off, tonight I try both on or off.

I know my machine is not up to date but it's the same setup I used in 1.2, so it's irrelevant I guess.

Apparently I am the only one with this issue, so it probably it's my machine, but I have no clue where to look honestly, I have no other application opened and Win 10 is not updating.
Any clue??:smile:
Help would be appreciated, I really wanna explore the new features and run away with Krysanna's sister to make her even more mad!:wink:
 
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I highlighted that line cause it was the closest to the what i was trying to say. In general, whoever talks must be there. Dialogs mostly uses party leader as the partner and it's the first troop in the party (or the first hero if there is one). When there is no troop in a party, dialog partner becomes 'null'. (It's a special empty object used in programming.) Using a null object causes an 'exception'. Exceptions are the things that causes red error messages appearing when an application crashes. In short, there is no one to talk to so the dialog makes the game crash.
The rest of the post is mainly directed to the mod developers, a little bit extra insight about the problem.
Edit: Tested it with empty looter parties (cheats and editing enabled), crashes without a message when you talk to them or after some time passes.
copy, thanks for your help

in the meantime, any ideas or fixes? This is my 5th playthrough over several versions and hotfixes, all with the same problem, and I don't want to start again, lol
 
copy, thanks for your help

in the meantime, any ideas or fixes? This is my 5th playthrough over several versions and hotfixes, all with the same problem, and I don't want to start again, lol
You can add some troops to the party template via Morgh's editor, but it doesn't effect the parties already created. I'll let you know if i can devise a method to handle existing parties.
 
@mr_paradox
Firstly added troops to the problematic template as i said before. Replace it in the party_templates.txt
pt_reinforcements Reinforcements 4194313 0 1 137 32 3 3 0 -1 -1 -1 -1 -1
Then I created an option named "Fix 0 troops reinforcements party bug.". It loops through parties and adds 3 farmers to the each party created from the template above. It display the number of parties fixed with a message. It's in the camp menu above the "Resume travelling." option.
Replace it in the menus.txt.
menu_camp 4096 You_set_up_camp._What_do_you_want_to_do? none 2 2133 2 144115188075856265 0 2031 1 1441151880758558728 9
mno_camp_action_1 0 Walk_around. 3 1911 1 792633534417207322 1 1 936748722493063412 2048 0 . mno_camp_mod_opition 0 Change_Game_Settings. 1 900 1 1513209474796486702 . mno_camp_action 0 Take_an_action. 1 2060 1 864691128455135281 . mno_camp_wait_here 0 Wait_here_for_some_time. 13 2133 2 144115188075856269 1 2133 2 144115188075856238 0 2133 2 144115188075856265 1 4 0 132 1 648518346341351424 1608 2 1224979098644774912 648518346341351424 4 0 31 2 1224979098644774912 5 372 1 28 3 0 3 0 1031 3 48 144115188075857028 1 2040 0 . mno_camp_cheat 1 30 2 144115188075856245 1 CHEAT_MENU! 1 2060 1 864691128455135271 . mno_dplmc_camp_manage_inventory 1 1 1 936748722493063812 Manage_auto-loot_settings. 8 4 0 1 2 936748722493063805 0 3 0 1532 1 360287970189639683 2133 2 144115188075856266 360287970189639683 2133 2 144115188075856267 864691128455135270 2133 2 144115188075856268 0 2060 1 864691128455135505 . mno_dplmc_camp_manage_inventory_disabled 5 4 0 1 1 936748722493063812 3 0 31 2 72057594037927936 0 2061 0 Auto-loot_requires_Inventory_Management_or_Looting_at_rank_2. 0 . mno_debug 0 Fix_0_troops_reinforcements_party_bug. 12 2133 2 1224979098644774912 0 11 1 1224979098644774913 1609 2 1224979098644774914 1224979098644774913 31 2 1224979098644774914 576460752303423832 1601 2 1224979098644774915 1224979098644774913 31 2 1224979098644774915 0 1613 3 1224979098644774913 360287970189639712 3 2105 2 1224979098644774912 1 3 0 2133 2 72057594037927936 0 1106 1 216172782113787904 2040 0 . mno_resume_travelling 0 Resume_travelling. 1 2040 0 .
It's two lines long starting with "menu_camp" and "mno_camp_action_1".
Remember to take backups.
 
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