there are a lot of people calling to nerf the Khuzaits, calling them unbalanced. however, if we calm down we can see that the Khuzaits are mostly balanced. I know, I know, hate me all you want, but hear me out first. there are three thing that make the a faction weak or strong: culture perks, troop trees, & equipment. let's discus them in that order
culture perks
the Khuzaits get a 10% bonus speed for mounted units. when I was just bought the game and was doing my first game that perk didn't stand out to me, so I chose a different culture. once I started playing a bit I realized how good the perk was. Khuzait armies zoomed across the map picking apart smaller armies and running away from larger ones. "But it's only 10%," I thought as my vassals were getting slaughtered left to right. "how could 10% make such a difference?" then I looked a the Khuzait's armies and saw a their compotation had a lot more cavalry then any other faction. that means even without the perk, they are already faster than any other army. the "problem" with the perk is not that it's OP, it's that it works so well with the Khuzait's troop tree; both the khuzait's culture perk and troops stack into a perfect and deadly combo. this wouldn't be a bad thing; after all, shouldn't the culture perk work with the faction? shouldn't it highlight the strength of the faction's culture? the problem is that the Khuzaits are the only-and I mean the only faction whose culture perk pairs with the faction. the Khuzaits were crafted with love and care, but when it was the other factions turn it seemed like Taleworlds didn't know what to do, so they just added seemingly random perk to the other factions. it seem like when the devs were making other culture perks the conversation went like
"hey, the Stugians are a faction known for their infantry. maybe we can give a culture perk that helps with that, perhaps-"
"nah, make them a little faster in snowy terrain."
"oh, but snow only covers half the map at most"
"you heard me! and put them right next to the Kuzaits so that the speed buff in snow does help actually them"
"oh, okay. what about the Valandians. their known for their cavalry. can we make them have a shock cav kind of perk? if we make them do more moral damage against enemies then a good cavalry change could rout an army 2-3 times their size. that could-"
"20% more experience."
"uh, why"
*shrugs*
"and Britania?"
"they're green, right?"
"yeah"
"I don't know. something about forests"
troop trees
now I talk about the Khuzaits troop tree working well with the culture perk, but there is something else about the troop tree that is interesting: the variety. you see, in most faction the regular troop tree generally lack a kind of unit: Aseria and the Imperial faction have no cav except at at tier 4 and 5 respectfully when they can get a horse archer. Valandia and Sturgia can't get Horse archer at all. Britannia gets a skirmish cav that is in between but nether heavy cav or horse archer. the elite troop tree can sometimes adds the missing unit, but not always. but for the Khuzaits they can get horse archer, cavalry, footmen, and foot archer by tier 3! that means if you were to start from the the Khuzait nomad you can have a diverse and well balanced army in a few in-game days. as I said before i will say again, this is NOT a problem. the problem is that no other faction has access to such diversity and certainly not so early on. the devs should either increase low tier troop variety for other faction (I prefer this) or decrease low tier troop for Khuzaits.
equipment
to keep it short and to the point, armor sucks and because of that archers rule. you need a shield in Bannerlord or else you can die in 2-3 shots, even in the best armor in the game. Khuzaits have a lot of range options having both horse archer and foot archers., so they are powerful just on that principle. if armor was buffed, it would indirectly nerf horse archer making them less annoying.
in conclusion, the khuzait dont need to be nerfed, everyone else needs to be buffed
culture perks
the Khuzaits get a 10% bonus speed for mounted units. when I was just bought the game and was doing my first game that perk didn't stand out to me, so I chose a different culture. once I started playing a bit I realized how good the perk was. Khuzait armies zoomed across the map picking apart smaller armies and running away from larger ones. "But it's only 10%," I thought as my vassals were getting slaughtered left to right. "how could 10% make such a difference?" then I looked a the Khuzait's armies and saw a their compotation had a lot more cavalry then any other faction. that means even without the perk, they are already faster than any other army. the "problem" with the perk is not that it's OP, it's that it works so well with the Khuzait's troop tree; both the khuzait's culture perk and troops stack into a perfect and deadly combo. this wouldn't be a bad thing; after all, shouldn't the culture perk work with the faction? shouldn't it highlight the strength of the faction's culture? the problem is that the Khuzaits are the only-and I mean the only faction whose culture perk pairs with the faction. the Khuzaits were crafted with love and care, but when it was the other factions turn it seemed like Taleworlds didn't know what to do, so they just added seemingly random perk to the other factions. it seem like when the devs were making other culture perks the conversation went like
"hey, the Stugians are a faction known for their infantry. maybe we can give a culture perk that helps with that, perhaps-"
"nah, make them a little faster in snowy terrain."
"oh, but snow only covers half the map at most"
"you heard me! and put them right next to the Kuzaits so that the speed buff in snow does help actually them"
"oh, okay. what about the Valandians. their known for their cavalry. can we make them have a shock cav kind of perk? if we make them do more moral damage against enemies then a good cavalry change could rout an army 2-3 times their size. that could-"
"20% more experience."
"uh, why"
*shrugs*
"and Britania?"
"they're green, right?"
"yeah"
"I don't know. something about forests"
troop trees
now I talk about the Khuzaits troop tree working well with the culture perk, but there is something else about the troop tree that is interesting: the variety. you see, in most faction the regular troop tree generally lack a kind of unit: Aseria and the Imperial faction have no cav except at at tier 4 and 5 respectfully when they can get a horse archer. Valandia and Sturgia can't get Horse archer at all. Britannia gets a skirmish cav that is in between but nether heavy cav or horse archer. the elite troop tree can sometimes adds the missing unit, but not always. but for the Khuzaits they can get horse archer, cavalry, footmen, and foot archer by tier 3! that means if you were to start from the the Khuzait nomad you can have a diverse and well balanced army in a few in-game days. as I said before i will say again, this is NOT a problem. the problem is that no other faction has access to such diversity and certainly not so early on. the devs should either increase low tier troop variety for other faction (I prefer this) or decrease low tier troop for Khuzaits.
equipment
to keep it short and to the point, armor sucks and because of that archers rule. you need a shield in Bannerlord or else you can die in 2-3 shots, even in the best armor in the game. Khuzaits have a lot of range options having both horse archer and foot archers., so they are powerful just on that principle. if armor was buffed, it would indirectly nerf horse archer making them less annoying.
in conclusion, the khuzait dont need to be nerfed, everyone else needs to be buffed
Last edited: