I guess they think that every player can always go back to 1.5.7 which is true of course, so they don´t care that much about the issues.Or maybe Taleworlds get up their chair and make a small post about what the heck is going on over there and when we can think of a new hotfix of this unplayable "situation".
Sure they are working on them but it has no priority to keep us updated about beta version issues (and about everything else ) which are kind of game breaking because they can just play the "It´s a beta version of an EA game for testing purposes" card.
It would need like 5-10 minutes for an update for those issues, it´s not like that a dev need to use half of his worktime for a day for a small post. I´m also pretty sure they are talking about it internally, so the community manager should be able to say what´s going on.tbh I rather them be quiet about it, unless message comes straight from leadership. I would prefer devs be laser focused on development. Leadership should show face when **** hits the fan.
If they´re all working on their own and don´t talk to each other well....maybe...that´s why the state of the game and development is what it is
Not really related to TW but to EA games in general:
I´m against those beta/whatever seperate versions of EA games. It doesn´t make sense for me. Why work on two versions for an unfinished game at all?
Of course a lot of players use the "newest" version available because we want those new features. Work on one version and make sure it is playable when it is released and not this half finished stuff for and unfinished game.
Will we have pre alphas of alphas of betas for an EA game in the future?
The intention for EA games was to fund small indie companys so they can earn some money while keep working on their unfinished game. It´s intention was a money grab for "bigger" companies.
It´s the same with pre order games to get beta access for two weeks, in the old days you could just play the beta/demo for free. Nowadays they use paying customers for their testing instead of paying someone.
You remember shareware games? They gave it to you for free (you had to pay the shipping of the discs of course), they hoped you like their game and will buy the full version...Doom as an example offered this. So it wasn´t about crap games. But today gamers throw money at bigger companies for unfinished stuff and defend tripple A desasters like Cyberpunk
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