The problem is that is not the time but the skills TW lacks.....
We are almost 1 year into early access and there is still so much broken stuff since release (AI, smithing, you name it). They fix one bug and introduce 3 new bugs, that´s not a time issue.
They have a quality control and skill issue. For the QA they choose us, the paying EA customers instead of at least a few internals to test stuff before they release it. The development of this broken mess was slow since the release.
They could of course work 24/7 for like 3 days and then half of their staff will get ill for sure so this won´t help. Think about your own work. You would get more done if you work 12 hours a day, but you won´t be able to do this for a "long" time until you burn out.
So it doesn´t help us, the paying customers, to ask them to work more, but to work "better"....
I also have to work on some weekends but then I get a day off within the week. And I also had times where I worked 6 days a week for like 9-10 hours for some short period, it really ****ed me
. I´m not a big fan of this, I´m more productive with my 5 days in a week and 8-9 hours.