What if the overall win was affected? then what would you do?With TW basically agreeing it's a bug, should that round not be awarded to the Khuzait faction in retrospect? Arguably a wrong that can be rightened. I believe the overall win would not be affected so there's no harm in setting things right.
Overall that shouldn't matter, you may consider it an additional pro on that side.What if the overall win was affected? then what would you do?
Do you think it is OK for the admins to decide the winner is not the team that won in game?
Woudl you take the same view if you were part of the team that did win according to the game?
And if it is so unimportant because the win would not be affected why isn't it so unimportant that it isn't worth asking for?
These are some of the things the admins have to consider, to try to see all sides and to beware of unintended consequences.
I seem to remember a flag on ruins in Warband that was bugged. we didnt adjust scores because of it though, we just played the game as it was and adapted. (Until someone patched it).
I remember we replayed a match where the outcome was determined by bugged flag, but this is another case, from what i understand just the win was attributed wrong nothing else.What if the overall win was affected? then what would you do?
Do you think it is OK for the admins to decide the winner is not the team that won in game?
Woudl you take the same view if you were part of the team that did win according to the game?
And if it is so unimportant because the win would not be affected why isn't it so unimportant that it isn't worth asking for?
These are some of the things the admins have to consider, to try to see all sides and to beware of unintended consequences.
I seem to remember a flag on ruins in Warband that was bugged. we didnt adjust scores because of it though, we just played the game as it was and adapted. (Until someone patched it).
I seem to remember a flag on ruins in Warband that was bugged. we didnt adjust scores because of it though, we just played the game as it was and adapted. (Until someone patched it).
Let's hope the fix comes today. I believe extending the deadline of this week's fixtures to that of next week (still maintaining that one, so just play both matches by then) could be a temporary fix.
Which works for Div A,B and C, but not Div D.
The ladder system doesn't really offer an elegant solution that still sticks to the Initial time frame.
I believe adjusting sounds helps, but of course WE need the issue fixed asap.
Until then I was told adjusting master and effect sound in game to 10-15% and increasing system Sound instead seems to help.
Haven't tested it myself yet though.
After our match over the weekend, I just wanted to come and share some feedback about the divisions.
I think it is important to keep some kind of rookie league separate from this cycle of veterans making new teams tbh. If you want more people to get involved in the scene, having them join the bottom division only to get demolished by long time players isn't a great way to go about it. You could still make it so 'new' teams with a certain proportion of veterans (this could be linked to the number of matches they have played in BEAST previously as an example) start in the lower divisions, but reserve the bottom division as an entry point for teams like ours (TaleWorlds) to play the game alongside teams of a similar skill level without becoming disheartened or frustrated by the clear skill gap between the teams.
Yeah I am sorry about the frustrating experience you seem to have had in the last match. As Aeronwen said we have plans to make changes to the system for the next season. Another thing to consider is that the Swiss-Style Ladder with Buchholz that we in use division D is supposed to sort itself. So the longer the tourney runs the the more accurate the matchmaking should get.After our match over the weekend, I just wanted to come and share some feedback about the divisions.
I think it is important to keep some kind of rookie league separate from this cycle of veterans making new teams tbh. If you want more people to get involved in the scene, having them join the bottom division only to get demolished by long time players isn't a great way to go about it. You could still make it so 'new' teams with a certain proportion of veterans (this could be linked to the number of matches they have played in BEAST previously as an example) start in the lower divisions, but reserve the bottom division as an entry point for teams like ours (TaleWorlds) to play the game alongside teams of a similar skill level without becoming disheartened or frustrated by the clear skill gap between the teams.
What about adding a preliminary match for new teams against a div B or C clan to see where they would fit the most? Of course the new team could play bad on purpose, but I doubt that would be common since matches are most fun against similar opponents.
TBF I don't think there are enough very new/inexperienced teams to make a separate league for them. In this tourney I count maybe 4 or 5, and that's counting teams connected to experienced players and the literal devs lol. You could argue 1 or 2 Div Cs deserve to be lower but would be unfair to drag them down because some veterans showed up.
More broadly i think the mid-tier - B, C, and upper D - are all closer than far from each other in skill, but I also like the progression of divisions and it's neater to allow people to round robin as much as possible.
If/when new players start trying to join the league a more casual entry point will definitely be needed.
I think it will be easier to estimate when this season ends. Buchholz has it's flaws but I generally believe it works.
So by the end of the season I hope the skill of each team will be represented in the leaderboard.
On top of that I know of two rather new teams that are still looking to join Beast and I hope they will be joining next season.
TBF I don't think there are enough very new/inexperienced teams to make a separate league for them. In this tourney I count maybe 4 or 5, and that's counting teams connected to experienced players and the literal devs lol. You could argue 1 or 2 Div Cs deserve to be lower but would be unfair to drag them down because some veterans showed up.
More broadly i think the mid-tier - B, C, and upper D - are all closer than far from each other in skill, but I also like the progression of divisions and it's neater to allow people to round robin as much as possible.
If/when new players start trying to join the league a more casual entry point will definitely be needed.
Ban throwings please... the game got so ridiculous it took all the remaining fun out of it, TW being unable to balance their **** for a year already, we are basically at the start again.