AVRC
Sergeant at Arms
We are trying to release it this week.Guess the patch will come in the middle of BEAST?
We are trying to release it this week.Guess the patch will come in the middle of BEAST?
Yes, but it is not in the next patch.Btw, are you planning to make team damage on horses normal as well ? A long overdue move
Thats great !Yes, but it is not in the next patch.
I believe that sometimes you dont have choice to make things "silly" in the name of good gameplay design. I understand that a armored soldier getting back on his foot in 1.5 seconds will make him seem like hes in speed forwarding mode. This is multiplayer, the environment requires parameters different from Single player in order to make the gameplay good. Please dont stop yourselves from setting up the proper balanced parameters for the sake of realistic animations if you end up in that particular situation.
- Might be a bit tricky
- Already done, not that harsh but coming next patch
- Up for discussion
- We are looking into getting up animations and when the player can block to make adjustments as required.
- We want the knockdown animation durations to be uniform, one of them is exceptionally long right now. The issue is that we can speed them up only so much, they start looking bad when it is too fast. We will record new animations if required but it might take some time.
Health and armour reduction, its in the patch notes ?cav does feel nerfed. I have to admit I played mostly cav, because it was too easy to be on top of the scoreboard on siege with simply running back and forth as a cav picking unobservant inf. With the newest changes the cav feels alot heavier and it feels more difficult to strik and kill. I really welcome this as it will balance the battles alot. I am not familiar with the cav changes and I believe I did not see them in the changelogs, but I am certain things have changed. I just cant put the finger on it.
With the new update, cav feels good. The ranged weapons do need a slight reduction as they are a cav counter rn. I think a big fix is fixing hit boxes. Les has a good video of how **** the hitboxes can be in another post. One slight thing I have noticed is it sometimes feels like the velocity of the rider isnt added to spear thrusts. Some times I can do a lot damage with a spear to the rider when they are charging me but sometimes it feels like the damage calculations ignore the riders velocity when they might be turning right after a full charge and i only do 20-30 damage with a spear to the rider or horse. I might be wrong but I feel like something is up with velocity recognition in some instances.
+1. I am telling you man. They need to implement rider getting thrown out if something makes the horse full stop at very high speed. That will make cav less viable/inf more effective at dealing with them. We just can't/want to nerf that gameplay to the ground, but add mechanics to effectively, and in a fun manner, counter it.Overall though, cavalry are still OP as hell and too readily available in most modes.
That's true, I think cavalry should generally be a really powerful class (that you should have to work towards - I find it silly that you can just spawn as them round one on Skirmish or after a few kills in TDM) and I have no problem with the amount of damage they produce on a full charge but they really do need to be punishable for making mistakes. A lot of cavalry will still charge a spearman and a lot of the time win, especially if you're some piss weak faction like Sturgia and their short ass spears, where-as in my opinion they should totally fear the spearman and his zone of control and be punished for entering it.+1. I am telling you man. They need to implement rider getting thrown out if something makes the horse full stop at very high speed. That will make cav less viable/inf more effective at dealing with them. We just can't/want to nerf that gameplay to the ground, but add mechanics to effectively, and in a fun manner, counter it.
*Armored horsesStill takes 8 to 12 1h sword hits to down a god damn horse
. Still takes 8 to 12 1h sword hits to down a god damn horse.
Light horses arent the problem here mate...yes and a good thrust of 1h sword into makes 50-100 dmg to a forward-looking horse which 2-shots any light horse and 1shots already wounded one
Did you knew that you can use sword in thrusting mode? you should check this out its amazing feature
Correct me if I'm wrong but isn't armor SUPPOSED TO counter swords/cut damage???(look up lamellar and mail armor, both are used as horse armor in this game)Light horses arent the problem here mate...
Gotta agree on this. I think the problem is mostly how 'cheap' heavy cavalry is, considering it gets armoured horse AND lots of armour for character 'only' for 200 gold. Heavy infantry is 160 gold and I find it quite weird that horse is only worth of 40 gold (yes I know heavy infantry is faster etc).Correct me if I'm wrong but isn't armor SUPPOSED TO counter swords/cut damage???(look up lamellar and mail armor, both are used as horse armor in this game)
Maces literally destroy heavy horses, come on bruh you can't expect everything to counter heavy horses in this game, what is the point then?
Not really had a chance to play with the new numbers surrounding horse armour and hp but then that wouldn’t change my stance that it doesn’t actually seem to matter what type of 1h weapon you hit the horse with it still seems to do absolutely nothing but 20hp Max.Maces literally destroy heavy horses, come on bruh you can't expect everything to counter heavy horses in this game, what is the point then?