Marajah
Regular
Remember when they fixed formations last year? When they finally made unshielded units stay behind shielded units in shield walls? When they made transitions between formations smooth and dynamic?
Happened in the patch after this announcement and it was a huge step in making shock troops useful and archers less dominant (at least infantry could get to them). After the patch, shield wall formations moved in the same speed as single units running with their shields up.
Someone decided that speed wasn't ok and they ninja reduced the speed of any formation with shields up to a ridiculous slug a few patches later, unless they are charging. Ok, that can be a dev choice. It makes sense units with locked shields move slowly (although it's slower than a lame tortoise). The problem is they applied that speed reduction bluntly, which completely broke the transitions between formations. Ordering a shield wall will make every unit go to their new positions at the same pace they advance, while turning their unprotected flanks to missile fire, and unshielded units get stuck in front of shielded units while trying to get to the back (as in the picture)
It's broken.
What baffles me the most is some people in the dev team went through all that trouble to make formations cool, only for them to throw all the work through the window. Why not revert it?
Happened in the patch after this announcement and it was a huge step in making shock troops useful and archers less dominant (at least infantry could get to them). After the patch, shield wall formations moved in the same speed as single units running with their shields up.
Someone decided that speed wasn't ok and they ninja reduced the speed of any formation with shields up to a ridiculous slug a few patches later, unless they are charging. Ok, that can be a dev choice. It makes sense units with locked shields move slowly (although it's slower than a lame tortoise). The problem is they applied that speed reduction bluntly, which completely broke the transitions between formations. Ordering a shield wall will make every unit go to their new positions at the same pace they advance, while turning their unprotected flanks to missile fire, and unshielded units get stuck in front of shielded units while trying to get to the back (as in the picture)
It's broken.
What baffles me the most is some people in the dev team went through all that trouble to make formations cool, only for them to throw all the work through the window. Why not revert it?
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