Nalgasucia507
Squire
+1.
This, i'm fine with most loot being low level or vendor trash but there should be a regular chance for a good item and a rare chance for an awesome one, this would keep the player hooked on getting more loot and is a basic design of itemization.Currently post battle loot just irrelevant, it is just vendor crap, outside of horses and food. It is not fun and adds a chore of sorting and selling broken-rusty-torn-cracked trash. We need some chance to find diamond in this pile of goo.
Yeah, exactly. I'd be fine with them reducing overall loot amounts by a lot. Just give us the chance to get something great once in a while.This, i'm fine with most loot being low level or vendor trash but there should be a regular chance for a good item and a rare chance for an awesome one, this would keep the player hooked on getting more loot and is a basic design of itemization.
We are not saying that there should be more loot, but we rather get one good item instead of 100 rags every battle. There is loot value cap anyway.I disagree, loot is perfectly fine. Making it better would ruin the economy even more than it is already. Trading just cant keep the pace compared to the income from looting. Same goes with Roguery and village raids.
And in other news, Mexxico is leaving Taleworlds...Fingers crossed, mexxico hopefully you can convince them to lower the prices of high tier armour significantly (long demanded) and to logically reformulate item armor protection values (what material protects more than what?).
New rules in this monopoly now!
Don't noticed any real difference. Still get thousand pieces of crap to sell. If I'm actively fighting I get so much of this vendor crap, so I need to take trips to nearby kingdoms cities. because local ones have no money to buy it all. Useful loot still limited to horses and food.Did loot really get worse? I thought they said they were working on improvements. That really sucks. I also heard about Mexxico leaving, but I heard it was decision that was made a while ago.
I`m not 100% sure but immediately had the strong feeling it`s worse. And as I started to change a few numbers myself I could swear there was this small change about the loot we get per defeated enemy.Did loot really get worse? I thought they said they were working on improvements. That really sucks. I also heard about Mexxico leaving, but I heard it was decision that was made a while ago.
I think I've gotten the executioners axe before, but I thought I had seen it in shops before, maybe its just a high level item that's rare to show up in shops kind of like some of those tier 6 armors. But I do agree getting some unique stuff dropping will be very fun.I notice when I marry my spouse has a unique weapon (not one available in any shop). I also once received an axe called an executioners axe from post-battle that also appeared to be unique for the same reason.
This kind of loot is very exciting, almost like noble houses have access to highly skilled smiths.
I would like to see more of this in the game. It is both very rewarding and very exciting to find.
+1This thread is ridiculous. Battles give way too much loot, getting 50k worth loot in a single big battle is just broken, it should be reduced.
They give too much loot but nothing worth keeping, it's all vendor trash.This thread is ridiculous. Battles give way too much loot, getting 50k worth loot in a single big battle is just broken, it should be reduced.
I'd say the discussion shouldn't be about monetary value, but about value for the player. You get a lot of coins per battle right now, but the chance of getting an actually useful item is negligible at best. It's the perfect representation of the term "vendor trash", to the point where converting looted items into coins right after the battle wouldn't take away any fun and would instead save you from the tedium.This thread is ridiculous. Battles give way too much loot, getting 50k worth loot in a single big battle is just broken, it should be reduced.
Coins are convertible into fancy items though. I think it's more logical to get top-quality stuff from merchants and craftsmen in a city rather than picking it up from the dirt on a battlefield.I'd say the discussion shouldn't be about monetary value, but about value for the player. You get a lot of coins per battle right now, but the chance of getting an actually useful item is negligible at best. It's the perfect representation of the term "vendor trash", to the point where converting looted items into coins right after the battle wouldn't take away any fun and would instead save you from the tedium.
Perhaps the idea is that we should take that loot to the Smithy, but if even TW didn't bother with the smithing mechanic, I fail to see while we should xD
1. Yeah, not arguing that. This shouldn't be the main source of equipment, but it should be at least feasible to obtain something useful from loot. Currently, by the time you're getting a specific item, chances are you're well ahead of it in development and it's ultimately useless (except as vendor stuff)Coins are convertible into fancy items though. I think it's more logical to get top-quality stuff from merchants and craftsmen in a city rather than picking it up from the dirt on a battlefield.
And selling trash isn't really tedious either, you just click one button to sell all of it.
So IMO the system is fine except it's just too much value from the loot atm.