1.5.7 BannerJavelins

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Knight at Arms
Please do something
Javelins are op now


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1. Too much Javelins (3 per slot/ 8 if extra slot), Aserai Skirmishers can take 2 Javelins stack (6+6 jereed)
2. Javelins do more damage
3. The javelins are extremely precise, just like at the beginning of the game
 
This update is a joke. You have to stop putting too many javelins, more the crossbow has not yet been nerf, the reloading is always too fast as well as the target.
 
This update is a joke. You have to stop putting too many javelins, more the crossbow has not yet been nerf, the reloading is always too fast as well as the target.
They are trying to make infantry abble to counter Cav, and its been proven that throwings were the only possible way of countering horses. Therefore it will bring back an old issue that was dealt with previously : Infantry getting bombarded by projectiles from every angles (frustrating experience)
 
Either cav is too strong, or javelins too strong, or crossbow too strong.

The game is never going to be balanced folks, stop asking for a perfect balance, all you can have it a close enough balance.
 
Some find cav useless, others find it op..
And Javelins now the case here?


I dont try 1.5.7 yet but..
Let's take the warband as reference. Also let's know that this is a game aiming fun after all. These will bring us a much better balance for any case.
 
what? javalins were trash, they barely did any damage, skirmishers were totally useless
They were "trash" compared to what they were before (absolutely broken). They were fine to soften up enemies but it looks like those things are once again main tools to kill opponents. I for once would love to play a "melee oriented game".

dont nerf skirmishers please, they have been trash since release and now they are getting some attention, people don't like them because they could counter the archer meta spam
???
 
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