I was going to add to my original comment that I could see there being a problem with getting better loot and the economy being messed up, but it was kind of late and didn't want my post to get too long.
I think there are several easy workarounds for that problem. Some of them have been mentioned already, like adjust the prices or even implement a repair ability in the smithy. Someone mentioned having a high Rogue skill influence the loot, I'm fine with this as long as having it on a companion will also work, current it doesn't seem to work. The armor or damage values of things could also be adjusted so they aren't as useless. For example I've gotten damaged Lamelar (sp?) shoulders and the armor is 9+1, while the non damage one is 2 or 3 times better.
I don't know if a lot of people would agree but I would rather the selling prices get hugely lowered but we get better loot than just get bunch of stuff that's only good for selling and also be the primary way of making money. That's just me though, I just like loot in games and customizing my character.
I think there are several easy workarounds for that problem. Some of them have been mentioned already, like adjust the prices or even implement a repair ability in the smithy. Someone mentioned having a high Rogue skill influence the loot, I'm fine with this as long as having it on a companion will also work, current it doesn't seem to work. The armor or damage values of things could also be adjusted so they aren't as useless. For example I've gotten damaged Lamelar (sp?) shoulders and the armor is 9+1, while the non damage one is 2 or 3 times better.
I don't know if a lot of people would agree but I would rather the selling prices get hugely lowered but we get better loot than just get bunch of stuff that's only good for selling and also be the primary way of making money. That's just me though, I just like loot in games and customizing my character.