Hi all,
If you played Bannerlord, probably have noticed that the Lords are very Warlike, and after 1-3 years of in-game time, some faction has lost territories already (probably the Empire and Sturgia). Its not as "SnowBall" as was when the game was released, but still you can see Lords marching non stop to capture some holding. With that in mind, I though of videogames of turns, where the player has a "bar" of movement per turn that limits both player and ai.
Suggestion:
All parties (player, npcs, bandits, lords & merchants) to have a "Stamina Bar" in world Map, which is depleted while moving around the map, and restored when resting. If a party goes without resting (forced march) after a time, the party will have penalties to Morale & Speed (Party movement speed). Acquiring the debuff "Fatigued" until they rest again, if this party engages combat will have in-combat "penalties", ex. -10% attack, attack speed, movement speed, defense, for all units.
This would have levels, positive and negative ones, ex:
Note: Initially I thought to debuff combat stamina, but there isnt one like some modded version of Warband, thus I tough in debuffs. This is a tricky mechanic because players could be ambushed aswell or chased when tired. But all in all I though this to stop a little the lords parties that go without stop around the map trying to conquer everything.
As always thanks for reading, please leave a comment.
If you played Bannerlord, probably have noticed that the Lords are very Warlike, and after 1-3 years of in-game time, some faction has lost territories already (probably the Empire and Sturgia). Its not as "SnowBall" as was when the game was released, but still you can see Lords marching non stop to capture some holding. With that in mind, I though of videogames of turns, where the player has a "bar" of movement per turn that limits both player and ai.
Suggestion:
All parties (player, npcs, bandits, lords & merchants) to have a "Stamina Bar" in world Map, which is depleted while moving around the map, and restored when resting. If a party goes without resting (forced march) after a time, the party will have penalties to Morale & Speed (Party movement speed). Acquiring the debuff "Fatigued" until they rest again, if this party engages combat will have in-combat "penalties", ex. -10% attack, attack speed, movement speed, defense, for all units.
This would have levels, positive and negative ones, ex:
- Well Rested: Party (+1 Morale, +5% Speed), Combat (+10% Attack, Attack Speed, Movement Speed, Defense)
- Rested: Party (+0.5 Morale, +2.5% Speed), Combat (+5% Attack, Attack Speed, Movement Speed, Defense)
- Fresh: Neutral, no bonus, no debuff
- Fatigued: Party (-0.5 Morale, -2.5% Speed), Combat (-5% Attack, Attack Speed, Movement Speed, Defense)
- Tired: Party (-1 Morale, -5% Speed), Combat (-10% Attack, Attack Speed, Movement Speed, Defense)
Note: Initially I thought to debuff combat stamina, but there isnt one like some modded version of Warband, thus I tough in debuffs. This is a tricky mechanic because players could be ambushed aswell or chased when tired. But all in all I though this to stop a little the lords parties that go without stop around the map trying to conquer everything.
As always thanks for reading, please leave a comment.